edwardvulture -> New Agility (and bring stats back to Delta Progressions) (2/24/2014 11:05:47)
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Background: The old agility limited players to always invest on the highest point before the next penalty in def/res. Delta was a time with many effective, viable, builds that are impossible today largely due to stats. Where it went wrong: When the developers removed agility and made HP and MP scale by 1. An attempted fix at this was adding HP and Energy with level ups. Still, it made strength/support builds OP, then they nerfed the stats in the form of even more diminishments. Then they nerfed def/res progression with tech/dex (while making black affect a max of 85% of damage and minimun of 30), then they nerfed str/sup again but this time, cirticals become nerfed due to the argument that this game should be less lock based. The only good thing to come out of this was the 10x update. What is New Agility? Well, it was said that high HP builds are OP, and today, they are. What will this New Agility do? It will allow builds to become more diverse and balance out high life being overpowered(In theory).Since the 10x update, this game got a fine tuner on balance. Here is the idea of New Agility +20 life= -0.1% chance to block/crit/deflect or -0.3 res/def and +20 Energy= +0.05% chance to block/crit/deflect If this idea gets put it: Stats go back to Delta Progressions where diverse builds can come out again, except this time, more people will invest in energy and even more new builds will come out. (and also P2p and P2F will have not much of a distinction) What I didn't put in consideration: Passives to Actives
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