My Name is Jake -> Tech Mage isn't strong enough (2/28/2014 17:26:56)
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Tech mage needs a good buff, here is what I suggest Field Medic buff for Tech mages only: in 2v2 field medic will heal both you and your partner +500 defense and resistance for 3 turns to reduce the damage you take so you don't need to use field medic often cool down reduced to 1 turn Defense Matrix buff: increases dexterity as well as defense heals 500 HP Plasma Bolt buff: if your opponent has lower defense than resistance plasma bolt will use physical damage instead of energy half energy cost plasma bolt steals energy Technician buff: tech boost lasts 8 turns instead of 4 when you attack with a sidearm, auxiliary or robot you deal an extra 300 damage while you have technician on Malfunction buff: no cooldown reduces all of the opponents stats not just technology reduces all stats by 5 for every level of malfunction for the rest of the fight Battery Backup buff: no cooldown recharges hp as well as energy Bludgeon buff: half its energy cost unblockable opponent takes 50 DoT every turn for the rest of the fight when bludgeoned. 50 DoT stacks every time you use bludgeon. no cooldown ignores 100% of defense Assimilation buff: double the amount of energy it drains no cooldown unblockable 200% damage regain hp equal to the damage done I think Tech mages energy should not be able to be drained or stolen. Anyone who tries to steal or drain a TMs energy take damage equal to the amount of energy they tried to steal.
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