Hatchling Rush (Full Version)

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Darkforce832 -> Hatchling Rush (3/4/2014 11:07:05)

Hatchling Rush impacts all healing effects, Field Medic, Mark of Blood, cores, and even specials. I can understand it affecting Field Medic due to everyone having the exact same skill. I've even heard the main purpose of such a move was to counter loop healing.( Which it hasn't, at least from what i've seen) But it has destroyed the main purpose of Mark of Blood (Unfair to Bounty Hunters and Blood Mages), and significantly impacted specials and cores.

Mark of Blood is almost always going to be nerfed in every fight at lets say 35 due to most players now having a Black Abyss weapon. In 2 vs 2, you shouldn't even be surprised if 3 out of 4 players have Black Abyss.

I don't even having a healing core, but I still believe Hatchling Rush shouldn't affect cores.

Specials should also not be affected by such a move. Some specials work differently or some players, and reducing the healing effect of them lowers how some players use it.

The reason Hatchling Rush should only affect Field Medic is obvious. Everyone has the SAME Field Medic. There are no "improves with" making some classes have a better one, everyone may level it as easy as the next guy. So at least on Field Medic it's a complete circle for everyone.

Lastly Hatchling Rush should only affect a Field Medic once. After that the rest of the duration of the affect comes off. Why? For one it taking off 50% heal which is high already. Most 2v2, again 3 out of 4 players will have Black Abyss anyways.






martinsen5 -> RE: Hatchling Rush (3/4/2014 11:51:27)

I honestly never used Hatcling Rush with the intention of weakening anything but Field Medic in the first place. So I support.




s0u1ja b0y -> RE: Hatchling Rush (3/4/2014 16:55:23)

No. It should affect field medic armor generator for whole duration. Everything else left alone.




martinsen5 -> RE: Hatchling Rush (3/4/2014 17:39:15)

@s0u1ja b0y, Generator barely recovers any health as it is... And besides, having Hatchling Rush only affecting those with high defence on their generator and not resistance? How's it fair :-0




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