Remove luck (Full Version)

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s0u1ja b0y -> Remove luck (3/4/2014 22:53:00)

Remove everything luck based. The system for it is completely broken. Since they don't wanna fix it remove it,




Dual Thrusters -> RE: Remove luck (3/4/2014 23:14:05)

Too many issues removing EVERYTHING luck-based.

The devs should rather use that time to make balance changes and content.




s0u1ja b0y -> RE: Remove luck (3/4/2014 23:50:12)

The system is so broken though. Having base stats or lower stats than your opponent should make luck worse not better.




Mother1 -> RE: Remove luck (3/5/2014 0:04:17)

Ok please explain how removing luck will unbreak the system. there is not basis to prove luck makes the game broken, and there is no proof it will fix all the problems. In all honestly most threads like this are coming from players who get anywhere from a taste to a little too much bad luck.




Dual Thrusters -> RE: Remove luck (3/5/2014 0:44:33)

@soulja

That issue is not luck, but the matching system.




s0u1ja b0y -> RE: Remove luck (3/5/2014 0:54:43)

It won't completely fix it, but it will make a lot of thins better. If you have lower tech than opponent or no points in tech u get no deflections. This would be only when lvl range is 2 or less. Anything more than 2 and lower lvl gets advantage.




If you don't put into a stat or have lower than your opponent, you opponent should get bonuses. Like no support equals no chance of stunning and having 5% increased chance in stunning. I know that would never happen though. Anything that can't be explained in a sentence is too advanced.




Mother1 -> RE: Remove luck (3/5/2014 1:07:39)

It will also give high hp strength builds even less to worry about. Strength builds biggest issues are their attacks not connect in the form of blocks and delfections.





Dual Thrusters -> RE: Remove luck (3/5/2014 2:19:30)

@soulja

That would only emphasize the problem you said on your previous post...So players with less stats will have no chance.....literally.

And I thought you wanted less luck effects?







kosmo -> RE: Remove luck (3/5/2014 3:02:30)

This is probably one of the hardest thing to balance, and i can t think of anything that could be better of the current state.

Even if i have no suggestions i still want to point why luck is a problem:

Luck, like rage, is meant to prevent the abuse, but right now players are focusing their builds/strategy around them, making of luck and rage a way to win.
if i want to avoid bloks, i invest my points into dexterity, but doing so i also incrase my % of getting luky, forcing my opponent to invest into dex himself, making it a requirment to the point evryone is forced to similiar stats.

I make an example:
right now the common dex of a common strenght build is 85 (the cheep scale), but if tomorrow all players invest 20 points more into dex, going around whit 85 would be a mistake.

what im tring to say is that luck and rage have such a big impact on the game that are forcing all players to reley around them, and since they are affected only by stat difference players are aswell forced to similiar stats




dfo99 -> RE: Remove luck (3/9/2014 0:29:23)

is better a strength and hp nerf and the game without very low or none luck factor than this current system. can someone think how would the chess with luck factor? you move the knight and the move randomly "block" and you lost you turn. lol




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