Megadragonknight -> RE: =OS= Beta Release Thread 143 - Read the first post! (3/17/2014 0:56:38)
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This may be off-topic but I am going to post this kind of message once: I always wanted to mention this, what is the true purpose of game? The answer to it is for players to enjoy the game in their own way with the game being balance between Free and Pay. AQW didn't meet the purpose while OS did, yet OS is only a passionate game from Nulgath but that itself define the true purpose of why game exist as there is game creators who are truly passionate in it. I don't know about AQW's true purpose although it still share the same purpose as many other games but I couldn't feel that anymore. I am really sad to see such thing happen to OS as it is not AE's top priority although that is not important at all. What is important is that OS is part of AE' game where it help AE to gain more profit with the help from us, Player. I had mention this before that Artix's main point in the Omni Project/BG is so his company will be updated with Android/IPhone games which is understandable. Still, other AE game have release except for OS which is unacceptable. Don't take it the wrong way as I am not complaining or vending my frustration. I am stating how unfair it is towards Nulgath that he must leave his passionate game aside for like few months to work on BG. For the coders, whoever mention that "it is expected OS's coder, Warlic and Rolith who are the 2 best coder in AE game, will be helping out on other AE game/project that OS won't have release", that is to agree. I have no complain or anything for Nulgath still never abandon his game and will continue to work on it whether he is busy or not but it is unfair Nulgath must work alone in animation and art without help as Rev is working full-time on ED though he still work as part-time OS artist. Warlic is working on Android Port while Rolith will help out when there is a serious or major bug. I really don't know what else to say but the only suggestion would be for Artix to transfer some AE artists, animators and coders as full-time OS staff members.
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