Darkforce832 -> RE: Build Diversity x 10 (3/21/2014 21:47:45)
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Stats: The developers need to find a way to balance out stats on all levels. Low levels tend to focus on Dexterity and Technology builds, and high levels tend to focus on Strength and Max Health. Support and Energy are focused on the least. I feel this is mainly influenced by the offensive skills (Improves with) the stats. Example: low levels will mainly be the first Mercs, Bounty Hunters, and Tech mages. Bounty hunters will most likely focus on Tech, due to Smoke being so use full and a well rounded skill. Tech Mages will focus on Dexterity, due to Plasma bolt being the only Tech leveling skill until level 10, and having two Dexterity building skill one after the other. Mercenary have the best chance of actually leveling Support stat, due to most skills leveling with the stat. They go for the easiest skills available to them. The higher levels, something happens that causes Strength and high Max Health to be the best builds. All I can say about that is the pros outweigh the cons when it comes to making a unique build. Skills: They need to make every single skill unique. This would allow balancing skills to be much more easier, they wont affect another class in order to fix the original they intended to affect. They could add similar skills but with one change to it, like different requirements, Improves with, energy cost, changing color of skills etc. The (Improves with) seem to be what influence players the most, so that in itself could be used to influence diverse builds. If someone wants a Support build, they can make one on any class. If they want a Dexterity build, again they could do so. Energy: Energy control skills are the new Passives. Which the developers wanted to get rid of forcing players to level Passives. Most of this is due to the free cost of the certain skills, and energy stat not being able to handle a player trying to make a build with no Free Cost skills in there build.
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