Ranloth -> RE: Bringing back passives (3/10/2014 9:37:33)
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Confusing explanation with execution, just like I've mentioned. Did you genuinely believe Passive Armors, which have turned into Shields, will NOT be necessary in the "active world"? The difference is: maxing out passives vs. investing in new actives. You don't have to max them out, unlike passives. This frees up skill points which you can invest elsewhere. On old system, you had to have L8-10 Passive Armor for best results. My CH and TLM have it at L4, whilst my Merc has it at L6. Old Reroute was often best if L8, but now it works at any level if you know how to take advantage of it (and time it properly). MoB is sorta the same as it was, just active. If you thought new actives won't have to be invested into, then I'm not surprised by your reaction. For the same reason, why do players invest in Reflex Boost or Technician? For sake of defense. Active version of passive Armors are just the same - difference is just not having to max it out, which on old system was 2 or even 3 passive skills (eating around 20 skill points easily).
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