veneeria -> RE: Energy Parasite (3/13/2014 14:39:12)
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quote:
Lastly, that's what you believe is wrong with the skill. My only concern is its pitiful damage and a bit high Support requirement. I don't find the "current Energy" concept to be bad, nor holding back the skill greatly. Requiring strategy to use - if buffed - doesn't make it a bad skill, only because other classes have it easier. (Static Grenade/Static Smash) Ofc it is what i believe, i can't predict any less or more of what you believe, unless you had told me it, in black an white. [&:] That is just plain irrelevant, having different ideals and points is actuality makes an good discussion. Either way, we've got something in common here and that is what i was going on for, it needs to be "fixed". And finally, seriously, i am rather asking for either of the downsides mentioned to be removed. Not them all simultaneously. One thing in particular though, you might have noticed, i am in favor of having more build variety, which is why i consider the stat requirement kind of an downside. quote:
You can always change it to work off total Energy. Keep the %'s as they are too. That still doesn't change the concern with Strength builds abusing it, whether it works off total or current Energy - it'd be a bit more viable skill, and effective if used visely (with 85-100% damage and lower requirement). And that is one way to it. Effectively, we could have it work like mark of blood, but for which works with energy, along with other options. [&:] But if it would work, i am not really sure. That would require a bit more thinking involved. quote:
Static Smash + Assimilation have weapon requirements. Parasite has stat requirement instead, but weapon requirement means you get less damage and stats overall - stat requirement limits some builds instead. I've honestly found Parasite useful on numerous occassions, where even its current %'s and the way it works would be beneficial, but the damage held me back. It may be pitiful when it comes to the drain, but it returs 150% Energy drained, which is significantly more. I have had my good times with it too, this is, considering that my enemy doesn't drain me before i have time to actuality get the energy required. In this part i would really like to know more about the usefulness you've found, obviously there is something i might not have thought yet. And about the bold part in the quote, kinda goes against your suggestion back there about using the % of our enemies total energy pool. What i mean is, either our energy regain is static and only our energy siphon improves... Or.. they both improve but don't have any relation to each other. quote:
The main emphasis is on the return, not necessarily the drain. BMs never had an EP drain skill, and their flaw was lack of EP returning one. Parasite is designed to do the latter, and partially the former. If you look at Static Grenade, it's the other way round - emphasis on the drain, and very little return. On the other hand, Static Smash is more like Parasite but in one go., whilst Assimilation is in-between the two and weaker at that, to compensate for dealing 85% damage. I am actuality alright with the drain. The return is what i dislike the most actuality. Having parasite in one go actuality makes it easier to manage your energy pool, though.
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