EpicIsEpic -> new aspects and few ideas on this game (3/15/2014 19:02:35)
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So i have been playing since late 2010 till now and the game has got boring. I remember the infernal war and how fun it was. That's about it really apart from mindless credit farming. But there always has seemed something missing in this game... And now more than ever apart from balance or missions things like achievement which are just extras to make the game more fun and enjoyable... When i started playing achievement could be purchased by battle tokens which was a 3rd currency and it allowed you to claim achievement and play arcade but now it is just credits... I suggest making achievement "ernable" for example the Stun achievement could be earned by stunning some one 2 times in one battle. The EMP achievement could be earned by DRAINING all the energy a target has remaining in a pvp battle. You get the idea 2nd idea Making "skins" for promo weapons E.g. You finish your 100th kill by using your Celtic Cleaver and now it becomes "Majestic" and you can change its skin to a Dark blue one. Not shore if this goes in FSI under Color costumisable weapons but it would be fun non the less. Do it to at least promo items. 3rd idea Make legendary players choose passives but like 3x less effective than on lvl 1 (before passives -----> actives change) E.g. I become legendary and i unlock reroute I get back 5% energy When i become rank 2 I have a choice between reroute and blood lust so i get back 4% HP from damage delt and so on... New passives could be introduced ect. 4th idea Reforge This would change from every class as they are advanced in various aspects by costing 200 credits (for example) your weapons stata % would change so by making an item "Clever" (invent a name) You can now invest 50% points into dex 30% into strenght 40% in support and 40% into technology. This would also affect weapon damage... I feel like this idea would create a way more diversity of weapons/builds.
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