Alphaeus -> RE: =ED= Official Mercenary Balance Discussion Thread (1/18/2016 0:31:39)
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@TBK I hate to say this...but that is the way Merc is supposed to be. If I remember correctly, Static Smash has always been just energy steal, never one of the combo effects. The best comparison to this is the BH's energy stealing skill, since that too is a strictly steal skill. Now, with THESE two skills in comparison, you can see the weak points in Static Smash. In those regards, here are the ONLY changes that would be practical without messing up skill trees (in other words, pleasing both sides of the argument). 1) Give it a buff in the percents -- at max, you should be draining 50-65%, and receiving about 85% (give or take my percents...they are for example, so might be a bit on the high side for the conversion...) of the energy you drain. [I](and potentially also)[/I] 2) Drop the Class Wep requirement. Because this scales with primary damage, the conversion percent needs to be much higher. ALL other energy stealing skills are much more powerful that Merc's Static Smash. Even at 50-60%, at 660 base primary damage you would only be draining 330-396 energy and getting 280-336 energy. That is far more practical, in my mind. It is a reward for having an energy drain only skill. No, you cannot DIRECTLY compare Assim and Parasite to Static Smash. But...INDIRECTLY, you still have to consider how they balance with this, and you can say that, overall, they give a FAR better reward for the skill than Static Smash. It does, indeed need a buff....although I don't think that it should deal damage...it just needs to be better at what it does do. Which right now, is slightly above nothing.
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