Ranloth -> RE: Pyrofly shouldn't be able to get rid of Field medic (3/18/2014 10:46:53)
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I can use the same argument for Static Smash, because Mercs are dependant on it. Possibly TMs and Battery Backup. There are few more examples, but you get my point. Use a build that will make it impossible to take away Heal. 12 active skills, no passives, so you can work around this somehow. It's not too difficult actually, especially for BMs, TMs and Mercenaries. After all, it only aims the top 3 skills, so one skill point difference will save you.
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