Shadowhunt -> RE: =BG= Review/Feedback Thread (6/24/2014 17:16:04)
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First let me say that the very first thing I did was buy the Founder package because I was really excited about this game. So I've had the unlimited access from the very beginning. How do you find the actual gameplay? Is it fast, slow, rewarding or lackluster? Gameplay is fairly fast but not all that rewarding. You get a little gold, a level (which so far as I can tell are fairly meaningless) and overall it's just sort of the same thing a lot. Is the gameplay good, needing improvement? Why? Gameplay is alright. As I said before, it's really just the same thing over and over again. The worst are the quests where you have to kill a lot of enemies (like anything above 5 irritates me), as it's just an huge amount of grinding to get through it. If they are hard monsters it's even worse. How is the gameplay difficulty, it`s learning curve? The learning curve is fine. The difficulty, though... Sometimes monsters are really easy and a battle can be won in a few moves. Other times, in the same area or even the next quest, the difficult jump is INSANE. Monsters hit for huge numbers, they've got a ton of health, and they're nearly impossible to defeat, when the quest before had super easy monsters. Overall the difficulty isn't too hard but there are some jumps that are mind blowing. How easy or hard it is to get accustom to the concept? The concept is pretty easy to get used to, it's not a new concept and so it's pretty familiar and comfortable. What are your thoughts regarding the length of the game, if applicable? Though I haven't beaten the game yet, I was playing yesterday and decided to look how far the map extended. And I scrolled. And scrolled. And scrolled. And scrolled. And when I finally got to the end, I was not thrilled at how long it was going to take. I felt that I'd already done a ton in the game, only to discover that I hadn't even done half. I was not pleased. I feel that the game is waaaaay too long, considering you're doing the exact same thing over and over. What is your opinion on the sounds, the music, the graphics and the animation? Sounds and music I always have off, so I wouldn't know. Graphics are fun and cartoony, and I like them. The animation is pretty basic, but it's not overly boring. Though I don't notice it much, since I spend most of the time looking at the gems and not my character. How fun and rewarding is a gameplay session? Needs improvement? A gameplay session (which for me is usually about 10 minutes) is fun for the first couple minutes, but then it quickly goes downhill since I'm doing the same thing. That, or I get to one of those difficulty jumps and it the fun factor falls off a cliff. How do you feel after multiple gameplay sessions spread through a few days? Is the game still appealing after a lengthy period of time spent ingame. Yes? No? Why? I wouldn't really say that after a few days, the game keeps the appeal level. It's pretty clear early on that you're going to be repeating things over and over, and as you play over a couple days and realize that's exactly what you're doing, the game quickly loses appeal. And for me a "lengthy period of time spent ingame" is anything more than 20 minutes, after which I ask myself "Why am I even still playing this?" and turn it off. How do you find the game overall? Who should play it? Is it for everyone? Why? Why not? Overall I am rather disappointed by the game. I had really high hopes and expectations for it. But there are some things that I just really don't enjoy about it, and unfortunately most of those aspects are gameplay based. The number of puns and references AE was able to get into the game is absolutely mind boggling and I enjoy seeing those, but that's really it. Everything else is repetitive and a bit of a letdown. I'd recommend it to people who want something to do in the 5 or 10 minutes between some other activities, or people who want to see some more famous AE puns, but it's not a game for the serious, hardcore gamer or someone who's really into mobile games. Just as some last thoughts, here are things that bother me a lot about gameplay that could really be improved upon: -Things like the rocks that lock gems or the chains are irritating, but the worst are immunities and the Slime Shield. The Slime Shield is massively hard to break because so much depends on what gems fall, and the damage reduction from it is really high. The immunities are annoying because you can't use (generally) a quarter of the available gems to do anything, so it's really easy to fall behind in the battle. -Not choosing your attacks. The fact that it's entirely random which attack you do is really frustrating, as you could really need to do a certain attack (like heal) and end up doing something you don't want, causing you to lose. I know that there are a really high number of attacks, but if they'd done fewer attacks and let you chose which you wanted, it would make it a lot more strategic and less frustrating. -No numbers for HP. This drives me nuts. I have no idea how much HP I have or my enemy has. Plus, the HP bar seems really wonky. A hit of 4000 seems like it barely takes off more than a hit of 1800, and sometimes it looks like the enemy must have at least 8000 HP left and in reality they've got less than 2000. It makes it really hard to tell how you're actually doing in the battle. Overall, I was really excited for the game, but having downloaded it and played it with the Founder package, it's just disappointing. The best parts are the puns and references, but to get to those requires a slog through repetitive, erratic gameplay. I've give it a 2, maybe 2.5 out of 5.
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