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			  | Mecha Mario ->   Patch Notes - 1.6.9 - March 26th, 2014   (3/26/2014 19:14:37) |  
			  | [image]http://epicduel.artix.com/images/icon/ED_Web_Avatar_RabbleFroth.png[/image]
 
 March 26, 2014
 Patch Notes - 1.6.9
 [img]http://cms.battleon.com/ed/images/youtube_ed_dns.jpg[/img]
 Still confused about the war mechanics? Check out this new video narrated by the one and only Titan!
 
 BALANCE CHANGES:
 
 Tags:  Rabblefroth  Patch Notes Hatchling Rush This skill has been generally a bit too strong with a high debuff and full damage. We're bringing these down a bit to make it more manageable. 
 Damage lowered from 100% to 85% strike damage 
 Healing reduction lowered from 50% to 40%
 Necrosis In comparison to other defense debuffs, this skill was simply providing too much reduction for little cost. 
 Defense and Resistance debuff reduced 
 At level 40, final round reduction lowered from 130 to 102
 Azrael's Will While Azrael's Will provides a very strong effect, the energy cost was causing it to be underused. 
 Energy cost reduced from 200 to 175
 Azrael's Torment Energy cost reduced from 150 to 140
 
 
 While we want energy management and manipulation to be an important aspect of battle, it is still more of a focus in battle than we intend. This, coupled with effective heal looping led us to make a number of changes to energy skills, mainly increased cooldowns for no-cost skills and lowered drain effects. 
 Fireball Since Blood Mages tend to have a tougher time regenerating energy as the battle goes on, we lowered the cost of their main attacks to compensate. 
 Energy cost lowered by 10 at all levels
 Plasma Cannon See Fireball 
 Energy cost lowered by 10 at all levels
 Battery Backup Cooldown increased from 4 to 5 turns
 Assimilation Cooldown increased from 3 to 4 turns 
 Energy drain lowered by 10 at all levels
 Static Grenade Cooldown increased from 3 to 4 turns 
 Energy drain lowered by 10 at all levels
 Static Smash Cooldown increased from 3 to 4 turns 
 Energy drain lowered by 3% at all levels 
 Energy gain increased to 80% from 75% of the amount drained
 Static Charge Cooldown increased from 3 to 4 turns
 EMP Grenade Energy drain reduced by 10 at all levels
 Atom Smasher Energy drain reduced by 3% at all levels
 Energy Parasite Added a minimum gain of 10 Energy per turn
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