Rage System. (Full Version)

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hokageshi -> Rage System. (3/27/2014 12:20:17)

Okay. first of all Hi and Good Morning. Well as the subject says. I wanna suggest here that how about we can use rage when we need it? its not like we can rage all the time. simply, after the rage is fully charged, you can use it by option. want or not. It helps a lot as someone can use rage on a better attack like energy or physical attack. don't get me wrong. its not like you are in rage all the time. after the rage bar are fully charged, you have an option to use it or soon. ;) honestly, I always stuck at using weaker attack on rage bar. So this system may helps .


Any Feedback are welcomed. :)




edwardvulture -> RE: Rage System. (3/27/2014 13:15:14)

agreed, but after they change the mechanics of rage first.




Tri Phoenix -> RE: Rage System. (3/27/2014 13:25:11)

Supported.
i love this idea and i dont see any harm in doing it




OverlordED -> RE: Rage System. (3/27/2014 14:03:00)

Supported, great idea.

Sometimes I'm stuck on only strike, against a Bounty that had already used Reflex Boost, it's like a waste as he obviously blocks.




Ranloth -> RE: Rage System. (3/27/2014 14:20:47)

As long as Rage gets revamped with it - which it needs to, fast... - then I'm all for it. Stalling your Rage for later (not using it) means you won't get any additional Rage beyond the Rage Bar, thus lose out - in other words, strategical value; postpone or use now.




Cyber Dream -> RE: Rage System. (3/27/2014 16:16:31)

Instead of having unpredictable rage, how about we have a rage round where each player can perform a rage attack. Rage rounds should loop, like every 10(random number) battles you have a rage round. To me, this can bring strategy. Lets say player x gets rage before player b. Then player b can heal prior to the rage round, or take the opponents mana which could leave them with a gun attack, normal strike, or robot attack. If you use a heal/ buff (blood commander, field medic, hybrid armor, assault bot debuff, etc) in a rage round then you won't be able to use rage until another rage round comes up. Though the mercenary skill adrenaline rush will have to be worked.

Could this be the solution for rage?




hokageshi -> RE: Rage System. (3/28/2014 3:03:16)

thnx for the supports guys. Btw Cyber Dream, thats a good idea though. but I like the old one rage system more. just some changes on it that I said on this subject :) thnx for the feedback anyway :D




CHELSEA ROX -> RE: Rage System. (3/28/2014 11:23:45)

Supported! So long as they balance the mechanics of Rage.

Sometimes what happens is that im against Dex TMs, and my gun is on cooldown.
Instead of rage striking which is likely to be blocked i could keep rage on hold untill i get rage gun.
This can make game more tactical.




Oswald Cobblepot -> RE: Rage System. (3/30/2014 20:01:28)

Supported !




DeeChamp -> RE: Rage System. (3/31/2014 22:50:14)

Supported. this would really help BMs who may want to use parasite but have rage. Great idea




hokageshi -> RE: Rage System. (4/4/2014 5:28:29)

we really do need admins to check up this. :)




Ranloth -> RE: Rage System. (4/4/2014 8:12:34)

Devs do read all the suggestions. Often, it's Mecha passing over the threads to the Devs directly, to save them time, but I've spoken with Charade few times before and she clarified that they read it, but don't often reply - more like lurk around and save what they see as a good suggestion and put onto the priority list. ^^




The berserker killer -> RE: Rage System. (4/4/2014 8:23:58)

Supported.

-Ghost God-




Thylek Shran -> RE: Rage System. (4/5/2014 1:36:39)

Supported but only with the following addition as it would destroy alot tactics
and making Rage even more powerfull especially when being combined with
power moves like a high charged Infernal Android and Berzerker:

Rage power does fade by a few % points (20% steps from 100% Rage effect) each round when its fully charged until it does get used.
When its not going to get used and it fades to 0%, Rage gain will start over again. So players will be motivated to use a fully charged
and unlocked Rage as soon as possible before it fades more and more in power.




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