Class passive cores/ Skill diversity (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions



Message


Cyber Dream -> Class passive cores/ Skill diversity (4/6/2014 19:12:50)

Class Cores

What I am suggesting is that each class and their evolved classes should have their actives(old passives) turned into cores and have the actives replaced with a new skill.

I will used Merc and Tlm as an example.

Merc Passives turned Actives

  • Hybrid Armor

  • Adrenaline


    Tlm Passives turned Actives

  • Mineral Armor

  • Reroute-Battery

    So all these skills will become cores only avaliable to Mercenary and Tlm. Same goes for Tm-Bm, Bh-Ch. As for what skills can be used to replace the active, I don't know. Help?

    Skill Diversity

    So the idea here is to make 1 skill usable in different ways. I will explain what I mean using the Mercenary skill Maul When picking the skill, you will also have to pick what function you want the skill to do.

    Maul
  • Strike an enemy, ignoring 20% of their defenses with a chance to stun them Energy cost: (120 Energy (+20 per skill level increase)

  • Strike an enemy capping you damage at 30 with a 100% stun Energy cost: 300 Energy (+10 per skill level increase)

  • Strike an enemy ignoring 80% of their defense Energy cost: 250 Energy (+15 per skill level increase)

    Note: these are just examples

    And again, you can only pick one of these functions when selecting the skill.




  • InFlamed Fury -> RE: Class passive cores (4/11/2014 0:39:58)

    I easily support this. Now it's just the same build being spammed over and over without any kind of variety due mainly to passives being gone.




    Oswald Cobblepot -> RE: Class passive cores (4/11/2014 9:10:13)

    I agree with @InFlamed Fury !
    [:D]




    Cyber Dream -> RE: Class passive cores (4/11/2014 16:23:30)

    Biggest problem in ED besides matchmaking

    quote:

    I easily support this. Now it's just the same build being spammed over and over without any kind of variety due mainly to passives being gone.




    edwardvulture -> RE: Class passive cores (4/11/2014 17:08:09)

    If it was a purchasable core, then everyone would have to buy it just to compete and that would unjustify why passives were removed in the first place. So you are suggesting that passive cores be like you either have adrenaline rush or hybrid? That could work....but their effect would have to be severely limited compared to the past because cores are not suppose to be a requirement to win.
    I personally like my own idea of a split skill tree better because everyone gets its and you get to choose passives/0-cost skills. For example, if you have a tank build, you can choose battery backup over reroute. That kind of choice would lead to a lot more build diversity than if we were fixed to a certain amount of choices like now, where we really only have 2 build options, 5 focus and spike(0 sup, high hp, high str. etc.).




    Page: [1]

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition
    0.109375