I have reached a conclusion that our balance problem is not the classes (Full Version)

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Elloisoul -> I have reached a conclusion that our balance problem is not the classes (4/17/2014 20:42:28)

But its our brains , we think of a way our class dominates the others and thus others think of a way to counter it and if they cant they cry for balance or nerfs so my suggestion is here

When retraining you must write information of your classes tactics and its weaknesses and how to counter its attacks and techniques that way other people know how to counter it and there wont be any people asking for nerfs and balance changes




RageSoul -> RE: I have reached a conclusion that our balance problem is not the classes (4/17/2014 21:39:44)

Veteran / very experienced players make decent builds --> it earns them 90% win-ratio / day --> people that just want easy wins copies it or complains --> people make unecessary requests / changes to balance ( i.e remove Hybrid Armor from Mercenaries <-- as of Gamma Phase )


So yeah , in other words people just don't care about effort and creativity .




GearzHeadz -> RE: I have reached a conclusion that our balance problem is not the classes (4/17/2014 22:09:17)

While this is true in most cases, balance isn't perfect right now.




Elloisoul -> RE: I have reached a conclusion that our balance problem is not the classes (4/17/2014 22:22:35)

@rage soul exactly which is why i suggested this for really all this nerfs is making me run out of ideas already i came back from my vacation , the builds i made to counter all the copies build have been rendered void/useless because of how these supposed nerf for those has made my counter class unable to carry out my combos and strategies so if people cant think of build or Cannot see the style of the enemy they cannot defeat lets just spoon feed them information about how to fight the builds we make so we dont see them crying in forums




Remorse -> RE: I have reached a conclusion that our balance problem is not the classes (4/18/2014 13:48:46)

The problem with balance in my opinion is that their are far to many cheesy (effortless) strategies and a lack of decent counters to verse them.



What I mean is it seems the so called copy builds as people call them only dominate because they lack counter options.

Basically they dominate until another cheese build that counters it comes along.




The point is, strategy is lost because it is just a battle of effortless cheese builds with switching between them occurring when a high proportion of builds used by players is counter able by a different cheese build.




What should be happening is more the creation of countering and variety improving cores that cater to specific niche builds to allow variety to open up and stop the domination of effortless or cheese builds.



If all builds have potential to counter all strategies via the use of specific cores then battles will become a battle of strategy and better timing.


The day that ED battles become about wits and strategy again is the day I may consider playing it again.




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