More Diversity. (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions



Message


SCAR -> More Diversity. (4/18/2014 0:11:47)

This idea has come back to me every now & again, but I didn't know if I should post it or not. And I know not everyone has this problem,
but I often find myself making a decent build, and the problem is I'm not sure what to do with the rest of the Skill Points to benefit me more
in battle, that would actually provide use for me.

Now what I think would add more Diversity is if there was slightly more options for your Stats, or Skill Tree.

I think one of two things should happen for more Strategic Gameplay:

1. Add a new Skill, or a row of Skills, ( Row being three more. )

2. You're able to convert Skill Points into Stat Points, adding 2-4 more Stat Points, ( Not to high, and not to low. ) Or converting Stat Points
into Skill Points, ( 4-8 Being the required amount. )

I'd appreciate positive feedback, ( Negative feedback being, "Not Supported." ) I understand the developers are hard at work providing a
new update & phase. New features like this take time, and effort, I'm aware of all of that, I'd just like this idea to be put into consideration.

Thank you for taking your time to read this, feedback would be nice.


SCAR, Best Regards.


Edit: As we all know, levels are increasing, giving us less options to choose for our Skill Tree, I think that adding this idea will add more
Diversity to the game, ( Especially for higher levels. ) who don't know what else to put on their Skill Tree.





fishb8123 -> RE: More Diversity. (4/18/2014 0:39:14)

I feel like more players are going through this because of the very high level cap. The energy cost of the skills are not worth the effect of the skills in higher levels of play. I understand that it is quite frustrating to place the skill points you don't need into skills you will never use but adding more skills is not the ideal solution. As you can tell, the epic duel team is still struggling with the balance and adding a skill in each class even more with a new set will further delay their work on achieving a balanced system. Your second point kind of goes into a contradiction with your main point because don't you wanna get rid off skill points in the first place. The conversion of skill points into stat points would be a more suitable idea because stat points are very valuable and I think players would also prefer this. Ultimately it would be a good idea but as you mentioned its very far from time to implement this. The balance is way to off at the moment so maybe it would become a better feature at a later date.




SCAR -> RE: More Diversity. (4/18/2014 0:57:50)

And that's what this idea is for, high level players struggling on what to put their Skill Points on, I myself am level 27, and I still have a hard
time choosing what to put, 'cause most of the Skill Points I don't even need, they'd be much better going towards my Stat Points, and
that's what apart of this idea is mainly about, "Conversion." I was thinking about mentioning, "Lower Energy." But I figured it was already
overly Suggested. I understand the developers are hard at work, as I've noted, I'm just trying to add more Suggestions on the Table to
give more awareness of the Diversity that can be put into this game. I don't have a main point, I just added more than one Suggestion to
give more choices of what someone might want to happen. But they do contradict a little, the first point is pointing out to add more of a
Selection for Strategic Play, ( Which I know adding more Skill Points for 3-6 classes does take time, more time than implanting conversion
would. ) Now with the idea of conversion on hand would take less time than implanting a bunch of new skills, it gives less of a headache to
add Skill Points on things you don't need. I do hope one of the Forum Moderators sees this, and will maybe put this into consideration,
because I myself like this idea, I think it would be a great step for better build Diversity.




Wootz -> RE: More Diversity. (4/19/2014 17:03:41)

My thought on this would be either:

Converting skill points into stat points on a very strict scale. For example, one skill point is worth four stat points, but the stat placement would be limited to one point per attribute.

Or.

Allowing further progression into a said skill. An example would be:
A player has a maxed Venom strike (in this example, the skill has a DoT of 100 points of damage. Now, after the said skill tree, the player has three skill points left. Putting an another skill point into Venom strike would increase its effect by 10% of Venom strikes base value. If the player adds all three skill points into Venom strike, he has a 30% more effectivity, meaning the skills DoT would be 130 points of damage. But, the trade off would be that the Energy cost increases in the same way. If Venom strike has a 200 Energy cost, its Energy cost would become 260 points.




The berserker killer -> RE: More Diversity. (4/21/2014 14:57:45)

I love this idea simply because it will widen the range of builds and originality in this game. That's whats missing now, originality. Now we have a limited number of builds that are actually influential. By converting stat points into skills you will be taking a risk but you may also stumble upon an insane build.

--Ghost God--




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.078125