s0u1ja b0y -> Balance Fixed (4/19/2014 18:59:36)
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Every class needs something that no other class can do. So only tms can gain energy, only chs can steal it, only bhs can poison, only mercs can heL, only tlms can stun, and only bms have mob. Then 6 weapon types(1 for each class): swords,staffs,blades,clubs,axes, and scythes. You can use whatever weapon you want, however using yourclass's weapon type gives some type of boost like 2% increased crit chance. Then class attributes. An example would be chs taking 2% less energy damage. Finally a dynamic skill tree with no stat requirements and almost all skills improving with something. An example would be a lvl 4 field medic increasing with every 4 support and a lvl 7 increasing with every 6.
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