Release the % on Chance to Not be Stunned, First-Turn, and Crit (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions



Message


The berserker killer -> Release the % on Chance to Not be Stunned, First-Turn, and Crit (5/13/2014 13:42:45)

Maybe if people saw the % of these crucial features/moves then they would better understand exacty why they're not going first, or why they keep getting stunned and why they are not critting a lot.




SCAR -> RE: Release the % on Chance to Not be Stunned, First-Turn, and Crit (5/16/2014 23:17:21)

This all has to do with Support, I.E if you have more Support, you'll have a better chance of going first, stunning people, and doing
critical moves on people.




Exploding Penguin -> RE: Release the % on Chance to Not be Stunned, First-Turn, and Crit (5/16/2014 23:21:46)

Could be very useful but IMO from a more strategic standpoint it shouldn't be revealed.

People who know the formulas and can calculate it get an edge. Considering have more skill than the other player does not give much of an advantage in the current battle mechanics system, it would be nice to have anything boost the effectiveness of one's advantage granted by skill.




The berserker killer -> RE: Release the % on Chance to Not be Stunned, First-Turn, and Crit (5/21/2014 13:17:04)

But they tell us the max block rate... I don't see whats wrong with telling us the max deflection rate, or going first rate, or crit rate.




drekon -> RE: Release the % on Chance to Not be Stunned, First-Turn, and Crit (5/21/2014 14:04:53)

According to the EpicDuel Wiki's Battle Mechanics, the formula for a chance to get first strike is (as of this post)...
50% + (YourSupport - EnemySupport) * 1.5% + (-1 * (YourLevel - EnemyLevel) * 5%)

I highly recommend understanding the formulas on that page and tailoring your build prior to battle to effectively handle various situations. This involves knowing the trending builds for each class, including their attribute stats. Then you can allocate your own to give you a slight advantage in battle. A general rule of thumb is that the level gap matters more than the support difference of the two players in most cases.

Also, as listed on the Battle Mechanics page, the maximum Deflection chance is 25%, while the maximum Critical chance is 20%. If you enjoy Math as I do, many of these formulas can be calculated in your head with a quick glance at the enemy's stats.

EDIT: (@below) - You're welcome. That's a good idea by the way. I'll make a note of it.




The berserker killer -> RE: Release the % on Chance to Not be Stunned, First-Turn, and Crit (5/21/2014 14:06:50)

Thank you! That was a big help Drekon. Maybe those should also be released in the "Did you know's" after every match/




King Bling -> RE: Release the % on Chance to Not be Stunned, First-Turn, and Crit (6/3/2014 9:08:33)

Ya instead of the Type /die. I dare you. They should change to stuff that is important to the players, like i dont even read those did you know stuff cuz i no its boring n dumb ones...




The berserker killer -> RE: Release the % on Chance to Not be Stunned, First-Turn, and Crit (6/3/2014 15:03:30)

Exactly. They should be things that help players in PVP, or at least release a board in Central Station called the "Did You Know" Board that lists all the "Did You Knows" on it




Cyber Dream -> RE: Release the % on Chance to Not be Stunned, First-Turn, and Crit (6/3/2014 18:06:36)

quote:

This all has to do with Support, I.E if you have more Support, you'll have a better chance of going first, stunning people, and doing
critical moves on people.


Taken directly from the game

Support

- Increases auxiliary damage
- Increases first strike chance


They removed rage gain and stun chance, and possibly crit chance from support without telling us.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.09375