The berserker killer -> Give Chs Plasma Cannon (5/21/2014 14:02:01)
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Cyber Hunters have a Plasma grenade and I think that Plasma Cannon will fit them more because at the moment they are too diverse, and by diverse I mean that they aren't able to tank a specific stat like other classes. Mercs can tank support and increase their multi, aux, and blood commander. Mages can tank dex and increase overload with plasma rain, Bounty Hunters can also tank dex and icrease damage on multi and stun, so on so forth. Now I'm not sure if this is what you guys were aiming for in the 3 main classes, even with tactical merc and somewhat with bloodmage, but I see no reason whatsoever for bloodmages to have Plasma Cannon. I do however see a reason for Cyber Hunters to have Plasma Cannon because they are "Technologically advanced hunters", technologically being my main focus. So, think about this, I suggest either: A) Merging Plasma armor and Defense Matrix into a weaker form of Hybrid Armor with 3 turns, and including Plasma cannon there. or B) Removing Shadow Arts and filling that spot with Plasma Cannon. As for Blood- Mages, Plasma cannon should be removed from them and replaced with another skill that Xendran has created called Jugular Strike. quote:
Jugular Strike Aim for the throat with guaranteed precision, dealing increased damage with 25% chance to critical strike Weapon: All Cost: 130 +20 per level Level 1: 13% More Damage Level 2: 16% More Damage Level 3: 19% More Damage Level 4: 22% More Damage Level 5: 25% More Damage Level 6: 28% More Damage Level 7: 31% More Damage Level 8: 34% More Damage Level 9: 37% More Damage Level 10: 40% More Damage And, another one of my issues is that if you're going to give them all Energy Moves then you should give them strong energy moves.
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