SCAR -> RE: Percent based damage reduction (7/5/2014 18:59:54)
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Mother1: Dexterity builds do nothing but increase blocking, and increase physical resistance. If someone was to have all Energy weapons, a build that relied all around Energy damage, they would be defeated easily. Tech Mages have the small advantage of Technician which improves with dexterity, other classes have other shields that increase with other stats. But when that shield is over, you're probably already going to be defeated with all the stacked up rage the people are gaining off of your shield. Now, if Passive shields were still in place, this "Damage Reduction" boost wouldn't be as necessary, Passives can still be optional. If Active shields were to get a boost in their Damage Resistance, or Physical Resistance, and a small reduction on energy cost, they could still be equivalent to Passives.
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