Cores (new way balance this) (Full Version)

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santonik -> Cores (new way balance this) (5/26/2014 8:27:07)

Energy cost.

example.

Now is high benefit to high damager in these energy effectivenes. (same energy cost but more bigger damage)


Meteor Shower (This represents all the STR​​-based attacks)
Primary Weapons
Energy: 100 Energy (guaranteed hit when using this)

what if we can put new way balance. (cores)
The bigger the damage, the higher the energy requirement. --- Rage dosent affect this energy cost at all.

(green fruit idea only)

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Gun Mastery and other 4% critical giving core. Dont forgot 5% critical change to primary core.

It would be good if the (overwhelming) support removing these cores off.

eliminate the use of the attack period. This would work only in this way.

removal of the protective differential could be 30 support benefit, the larger your Support for the player.

4-5% critical benefit is 28 support.

This would prevent the so-called critical hits the wrong direction.

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Lucky Strike (7%) Drop this to (3% or 5%)

every other weapon is only 2%

7% is too much. High STR player using this (exploit) very often.

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Bot cores (mostly special)

Some builds can be exploits again this balance. idont mean damage but those balance to specials. Necrosis and Armor Annihilator. (maybe Azrael's Borg Heart attacks too)

indirectly, they will increase the damage. opponent has difficulty defending himself. thanks to a free debuff. This debuff is easy to use super strong attacks. BOT debuff. what you would say about this. That's what the debuff is to take off the covers (almoust pure) extra damage. 5 focus to utilize the full power of these debuff skills. (bot debuff) the other would get weaker debuff skills to use.

5 focus 100% special power to affect.
4 Focus to 80% of the special power to affect.
3 Focus 60% of the special power to affect.
2 affect 40% of the special power to affect.
1 focus 20% of the special power to affect.

Armor Annihilator
Destroy the target's armor for 3 turns; Removes a bonus defenses and Prevents use of Armor Cores.

Necrosis
Acid Spit is your enemy, lowering Their defenses by an Increasing amount for 3 turns.

Azrael's Borg (Heart Attack)
5 focus Reduces 65% of all buff effects on an enemy
4 focus Reduces 55% of all buff effects on an enemy
3 focus Reduces 45% of all buff effects on an enemy
2 focus Reduces 35% of all buff effects on an enemy
1 focus Reduces 25% of all buff effects on an enemy
non focus Reduces 20% of all buff effects on an enemy



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Assault bot special. (CLEANSE)

what if that can heal 10%~15 % (random) every time you using that special.

Heal is affect pure HP max pool. if you have 1000 HP (max pool) and you have 400 HP left. Bot can be heal you 10%-15% (only works if you/partner have debuff)
10%-15% heal effects power is 100~150 heal only.

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Piston punch and generator (armor cores)


these are required reversed versions.

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zion -> RE: Cores (new way balance this) (5/27/2014 4:03:35)

Some nice ideas - some cores are definitely more powerful than others right now. This should be addressed by the devs.
Certain bot skills are too abusable with no investment - blood hawk, necrosis, pyro fly. This should be addressed by the devs.
There are many inconsistencies in the game right now - azraels aux special can eat boosts but not armor boosts? Some bots have reusable specials but others don't? This should be addressed by the devs.




Seteriel -> RE: Cores (new way balance this) (5/29/2014 5:05:32)

I like the idea, highly supported.

Except this:
quote:

Lucky Strike (7%) Drop this to (3% or 5%)

every other weapon is only 2%

7% is too much. High STR player using this (exploit) very often.

Celtic Cleaver, the only weapon who has this core, came with it as a promotional item. The core only works on normal strike, not on skills. The core not only works well for strength, but also for other builds.




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