One Winged Angel1357 -> Lost in translation (6/2/2014 10:00:22)
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So I have been sitting around looking at the evolution of classes from their planned play style to the style we have today and basically I have come to the same conclusion that many others have or did. The defining feature of a class was the passive skill(s) and I'm starting to think some of the inbalance we have had since the shift from passive to active is simply giving the wrong skill to act as that passive. My focus is many on TLM, TM, and BM because I think they got the armors, SA, and blood lust right. Now TLM's were tankish with the ability to passively gain small amounts of energy every round and the same could be said of some of the more prominent TM builds. BM's, on the other hand, were glass cannons meaning they were built to deal high amounts of damage very quickly but also take heavy damage. Then when passive to active came we gave the slow energy tanks instant energy and the glass cannon very slow energy. Even on paper this doesn't seem right. I know I avoid this section like the plague because I don't understand balance like some of you but the change we have had for a long time doesn't seem correct, it feels more like the dev's got the translation from passive to active a tiny bit backwards in those regards. Frankly I don't even know if changing that translation will fix anything balance wise but hey it's only an idea
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