High Health is outta control !! (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel General Discussion



Message


Rui. -> High Health is outta control !! (6/7/2014 10:38:40)

Can we have the feature back where high health gets a penalty in armour like in delta..

How can a 5 focus survive against such builds.

The celtic makes up for 40 odd dex and blood mark with smke is enough to keep u banging hard with emp and energy drainers on armour to screw the fun out of playing..

Not that I don't beat them .. but this is goin out of control.

Is it just me or is it high time we get this feature back !

http://i62.tinypic.com/2zspjq8.jpg




suboto -> RE: High Health is outta control !! (6/7/2014 10:58:59)

I think the -armor thing wont happen sadly but i do think rescaleing the progression in hp as it gets higher would help
current scale
750+ is +12 or +13hp per stat point
new scale: with stat points on hp
750-900 +13
900-1000 +11
1000-1100 +9
1100-1200 +8
1200-1300 +6
1300-1400 +4
1400+ +2
This would slightly reduce the hi hp abuse builds and incourage a more balanced focus build.






Exploding Penguin -> RE: High Health is outta control !! (6/7/2014 13:04:20)

More health means less investment in other skill points. If you have tons of health then naturally your chances of being blocked, getting a crit landed on you, getting deflected, etc... all increase.

IMO the only thing they have to do is give support back the power it once had and make crits a bit more influential.




Thylek Shran -> RE: High Health is outta control !! (6/9/2014 23:11:10)

I never understood why the agility function got removed as it had worked well.
Maybe to realize more build options but it had led to OPed health/str builds.




Mother1 -> RE: High Health is outta control !! (6/10/2014 2:49:45)

@ thylek

It was a band aid solution at best and the staff even admitted this. Even if they put back agility the original problem will still be there. It is just that HP strength builds are just too rewarding while most of the other stats aren't. There needs to be a balance between offensive and defense if this problem is going to be fixed.




Rui. -> RE: High Health is outta control !! (6/10/2014 3:03:47)

If you look at the picture the player has decent defenses and resistance with amazing damage.

Using a sword that hardly gets blocks plus a mark of blood to get back atleast 500 health while crippling players with an emp that costs 0 energy.

There is no way any 5 focus can win. They just ruined 5 focus with the active to passives and removing agility.

We need to get agility back in the game or change health scaling to 3 point per stat after 1300 Cause that's how much def or resist you usually get per stat.

My only fear is when the pyro fly comes out and it starts effecting max skills like static / mark of blood / battery.

Hope this is corrected.

Adding to this I think stun needs to be removed from the skills. Plasma and stun grenade need a buff to damage and all skills. There are stun guns and stun auxes .. 3 to 5% luck is just fine.. 30% is running it with constant overloads.

Previously a mage had to invest in health to get back energy now with 750 health they get back 330 energy with battery .. this is just getting ridiculous...

Seriously .. its getting annoying as hell !!




Pemberton -> RE: High Health is outta control !! (6/10/2014 3:44:53)

Balance patches should be done every week imo. Sadly, its done every 3 months lol...




Drianx -> RE: High Health is outta control !! (6/10/2014 4:13:14)

The issue is that some classes work well with high defense and resistance - Caster Tank Tech Mage or Focus Tank Surgical Tactical Mercenary - while others don't.

If they boost defense and resistance importance, it will lead again to Hunters being weak because they have little benefit from tanking, unlike TMs or TLMs.




Rui. -> RE: High Health is outta control !! (6/10/2014 5:05:54)

All classes are bring forced to go high health and strength,.

I was 5 focus for 4 years. Now I am forced to play 1500 health stregth dex strike strike strike heal game.

If you 1 vs 1 for 3 hours you can see what I am talking about.

It would help if mark of blood needed a support requirement... that way there is a deterrent on high heal emp spamming builds.

Omega seriously lost all build diversity.

Today if one build works everyone just uses the exact same weapons exact same build. Example dex spamming mages, high health bountys .. massacare cybers and strength zerk mercs or poison str tlm ..

There are no unique builds no unique weapons ..

Out of 10000000 weapons and guns plaers use just 10 ..

You know what they are celtic azreals gun aux .. dread auxes.

Players are more like NPC now ..

Can you please do something to get a change in here..





Drianx -> RE: High Health is outta control !! (6/10/2014 6:02:26)

The main problem with strength sword builds is Celtic Cleaver. Even with low dex it has a ridiculously high connect chance - 7% compared to 2% for the regular core. In comparison, some other rares have 5% chance to crit, compared to 4% which is a regular core.

In my opinion the sword's connect chance must be nerfed as a top priority.




suboto -> RE: High Health is outta control !! (6/10/2014 10:20:34)

The removal of my passive armor and the removal of the bonus for having 950hp or lower also played a role in why its hard to tank or use focus 5 now. Plus now even more that since support's control on rage is gone it just damaged tanks even more. We cant convert back to reroute unless we removed 10x but thats no gonna happen. A fix in the right direction mercs/tatical mercs/cyber hunters recieve their passive armors back thats 1 thing that would help. since those 3 were originaly the 3 prime tank classes. the bonus for 950 hp or less +10def/res and no bonus after that would incourage or increase a more balanced build. Oh wait focus 5 released at lvl30 and now we got 10 levels ahead we have the stats for a focus 6 o.o is it wrong to make a focus 6 when the weapons got stronger over the 10lvls base damage wise.
ia robot 528damage at 45+33tech
assault bot 528damage at 45+33tech
azeral borg 538damage at 45+33tech
bio borg 538damage at 45+33tech
bunny bot 538damage at 45+33tech
pyro fly 528damage at 45+33tech
class weapons 542damage at 45+33str
swords 552damage at 45+33str

just some ideas
-focus 6
-passive armors return(had no reason to leave)
-bonus of +10def/+10res with 950 or lower hp
-support determines how much rage you get




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.109375