Purchasing OLD items (Full Version)

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J.U.S.T.I.C.E. -> Purchasing OLD items (6/8/2014 12:54:27)

Allow players to buy via credits (x2.5 of original price) weapons that they once sold.




Exploding Penguin -> RE: Purchasing OLD items (6/8/2014 15:49:33)

Not supported because selling an item is an irreversible action. Also given people's sales history it would probably require a lot more memory to be allocated per user.

I would be willing to go with an undo button if you accidentally sold something you didn't mean to sell though.




The berserker killer -> RE: Purchasing OLD items (6/18/2014 15:13:57)

I don't understand the mechanics of this game, but maybe that would take up too much memory. That's why there's such a steep price for name changing because we get to reserve those names.




Exploding Penguin -> RE: Purchasing OLD items (6/19/2014 21:26:23)

I think it's more like it's expensive because:

1. You get a cheevo with a substantial amount of rating points

2. Meant to reflect real life in the way that changing your name is a big thing and shouldn't be taken lightly. Also can be used to help scammers constantly name change to become unrecognizable




DeathGuard -> RE: Purchasing OLD items (6/19/2014 22:12:57)

@Exploding Penguin: Berserker is right, it is expensive due to that names takes memory capacity of the servers and bandwidth.




Dual Thrusters -> RE: Purchasing OLD items (6/19/2014 22:20:57)

As if the "Are you sure?" pop up wasn't enough [:-]




edwardvulture -> RE: Purchasing OLD items (6/20/2014 14:09:01)

I've suggested that when this game is finally out of its developmental stages, they should give access to every incorrectly labeled or unlabed item ever to people with the respect to their phase achievements and when those weapons were released. An example is Frostbane, it was once labled seasonal rare, everyone with the beta or gamma achievement should have access to it again when this game is out of testing.
But really, if you sold it under "fair" circumstances, than its ur own fault.




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