War prize based on influence/Individual unlocks (Full Version)

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Cyber Dream -> War prize based on influence/Individual unlocks (6/12/2014 14:39:48)

Please leave a comment on this thread with reasoning telling why or why not you support this change.


I suggested this a while back, almost 2 months ago and it really didn't catch anyone's attention. So here it is again


The whole concept of this idea is rewarding everyone who plays in the war. The more you play in the war, the more things you unlock. Now with this being put in game, it can bring back the rarity of items, how? Not everyone would be able to get the items if they haven't fought enough in the war. If you have a hard time understand this idea, compare it to the regional cheevos, the more you fight the higher your rarity score goes, but in this case, the more you fight, the more prizes you get.

This could be the concept for it. https://d3j5vwomefv46c.cloudfront.net/photos/large/856632666.jpg?1402597918

Both sides will be rewarded with this system. But to make things a bit more better, I suggest a few changes to the war system.

-Each side has a set amout of enemies to kill. (Player and NPC mixed)
-Each kill grants you influence, war bombs should be a rare drop
-No bombs should be available for purchase

This should make the rewards easier to unlock and it will also give you a better chance to compete for a spot on the lb but ONLY if you actually play the war.




King Bling -> RE: War prize based on influence/Individual unlocks (6/12/2014 16:08:48)

I totally agree to your point, because legion is lagging back so much, so much that when the exile wins the war legion is just half of the influence, because even those people who really dont play much earn 150 influence at most and take away war prizes, while some legions play so much hard they deserve the prize too as well, thats why this suggestion should really be considered and also implimented since the hard workers will deserve their prize!




Mother1 -> RE: War prize based on influence/Individual unlocks (6/12/2014 16:40:43)

Not supported

A war is a competition just like anything else. In war the winners get the spoils and the losers get nothing. Making the war like this would just make it pointless due to the fact it would no longer be a competition since even the losers will be winner making it pointless to win period. Especially if you get nothing special for doing so.

A better idea would be to shut the wars and legion vs exile wars competitions down and replace them with joined events like the ebilcorp war, and other events until the player base can support these kinds of competitions.




Cyber Dream -> RE: War prize based on influence/Individual unlocks (6/12/2014 17:40:26)

@Mother war dosent always reward winners..... considering that players are leaving due to the fact that they aren't getting rewarded for their hardwork, this system could bring them back and even build up the current player base. Right now, caring about the logic and general concept of war isn't important. Whats important is our player base. We have to do everything we can to keep them here and build it up. Once we get a bigger player base then we can talk about the general concept of war. I can agree with your idea to shut down the wars and have a event where we both compete against something similar to ebil corp, only if suggestion 2 and 3 are put in. Also what would be the point of Exile and Legion if we will no longer fight against each other? In the end im going to have to choose my idea instead of going back to war 1.0




Mother1 -> RE: War prize based on influence/Individual unlocks (6/12/2014 18:31:25)

@ cyber Dream

Epic duel is Player vs Player which means guess what? Competition. Competition has 2 or more parties going against each other and there is always a winner(s) and Loser(s). Making it do the losers get just as much as the winners defeat the whole purpose of competition which is what Epic duel is about.

Also remember before the wars came back to back like they are now Legion vs exile was still happening in the form of the battle modes. You can still do that to have you competition against each other, and make the events where they work together for those who want events.

War against each other can come back when we have the player base or in better words Both sides on almost equal ground to support it. Cause sacrificing Competition just to keep people happy when the war shouldn't even be taking place due to lack of player base makes no sense IMO.




Variation -> RE: War prize based on influence/Individual unlocks (6/15/2014 19:01:31)

Supported for obvious reasons that you've pointed out. Our player base needs to increase not decline. People can argue about realism all day when it comes to competition, but that doesn't change the fact that players are quitting because their hard work is being thrown in the trash.

The system you've proposed would allow the developers to reward everyone a free prize based on their effort, I can't be against that idea. This is the perfect idea to preserve and increase the player base during the extremely unfair War 2.0. This idea would also motivate players to do more than 150 influence to get access to higher tiered prizes, and add a better taste of rarity to the war prizes.

This is a great idea and I believe if the developers put it into play War 2.0 would be a lot more enjoyable than it is in its current state.




killerman164 -> RE: War prize based on influence/Individual unlocks (6/15/2014 19:11:30)

I support, some Legions have tried harder than some Exiles, and all they get is jack, while other Exiles who just get 150 influence gets a simple prize, it's obviously a huge disadvantage to the Legion, I can tell you, 60 minute war rallies ain't going to do it.




Cyber Dream -> RE: War prize based on influence/Individual unlocks (6/16/2014 16:20:24)

Just so there isn't any confusion, this new system will award everyone prizes based on how hard they play plus the winning side gets free exclusives. Rather that the free exclusive being available to both sides, I prefer it to be available to the winning side only. I would also suggest taking away the rally system, the way things are looking....it's going to cause a problem in the future. Why? Because it was just increased from 30 minutes to 60 minutes, and if things don't favor the legion side then I predict that it will continue to get raised to an extent where the Exiles will be in the same situation that the Legion are in.




Variation -> RE: War prize based on influence/Individual unlocks (6/16/2014 17:11:12)

That won't happen considering the War Rally will only trigger if the alignment is massively falling behind. Also note that War Rallies aren't occurring enough to allow Legion to at least stand a chance. They've only increased the duration and amplified the amount of damage your alignment does if it's under a War Rally, they didn't increase the frequency of when they occur (so don't expect Legion to magically win).

Also it doesn't matter if the winning alignment gets exclusive free prizes, but the losing alignment should also have access to a set of free prizes as well based on their influence obtained.




Cyber Dream -> RE: War prize based on influence/Individual unlocks (6/16/2014 18:27:08)

@Variation The losing side will get prizes based on their influence (free prizes) but the winning side will get both, prizes based on their influence and exclusive prizes. Just like it is now, the winning side gets to choose from a set of prizes that legion has to pay for. But instead of it being available to both, only the winning side will have access to a set if prizes to choose from for winning the war. There has to be some sort of reward for winning.




Mother1 -> RE: War prize based on influence/Individual unlocks (6/16/2014 18:32:08)

@ cyber dream

Which was one of the main reasons why I was against this. There would have been no point to winning when you first made this since you made it so both sides could get the same stuff without a benefit to the winner as long as both sides worked equally hard. As I pointed out this game is still competition based and it still needs to have something that you can compete for.




Cyber Dream -> RE: War prize based on influence/Individual unlocks (6/16/2014 18:52:11)

But with what I stated, the only thing we will be adding in is a influenced based prize system and limiting the rewards for winning the war to only the winning side. In the end everyone will be happy. How can we compete when we don't have players? We have to make everyone happy, get our player base up, and then focus and making wars really really really competitive.




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