Cyber Dream -> War prize based on influence/Individual unlocks (6/12/2014 14:39:48)
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Please leave a comment on this thread with reasoning telling why or why not you support this change. I suggested this a while back, almost 2 months ago and it really didn't catch anyone's attention. So here it is again The whole concept of this idea is rewarding everyone who plays in the war. The more you play in the war, the more things you unlock. Now with this being put in game, it can bring back the rarity of items, how? Not everyone would be able to get the items if they haven't fought enough in the war. If you have a hard time understand this idea, compare it to the regional cheevos, the more you fight the higher your rarity score goes, but in this case, the more you fight, the more prizes you get. This could be the concept for it. https://d3j5vwomefv46c.cloudfront.net/photos/large/856632666.jpg?1402597918 Both sides will be rewarded with this system. But to make things a bit more better, I suggest a few changes to the war system. -Each side has a set amout of enemies to kill. (Player and NPC mixed) -Each kill grants you influence, war bombs should be a rare drop -No bombs should be available for purchase This should make the rewards easier to unlock and it will also give you a better chance to compete for a spot on the lb but ONLY if you actually play the war.
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