Predator9657 -> RE: Reduce auxiliary cooldown by 1 (6/20/2014 10:20:12)
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quote:
Can you make me understand how u got that 33% ? @Rui: Simple maths. Right now (with a cooldown of 3) you can use the aux once ever 4 turns (So on average, damage per turn is 1/4 = 0.25 = 25%). With a cooldown of 2, you can use it every 3 turns (So on average, damage per turn is 1/3 = 0.33 = 33%). So if we reduce the cooldwon from 3 to 2, we are increasing the average damage per turn from 25% to 33%. Therefore the ratio of increase (in damage per turn) is 33%/25% which is 133%. If you haven't learnt this at school yet (I understand that this game is targeted for a younger audience - no offence to your intelligence is intended in any way) then at least you will agree that reducing the cooldown will increase the total damage that you can do in the whole battle? @Angel: quote:
Now you are looking at an increase of 200 damage which is a 40% boost in damage output. It does not matter what number you put in you will always get a forty percent increase. You made a slight error in your calculation. You need to use a "number of turns of the battle" figure which is a common multiple of both 3 and 4 (12, 24 etc...) to calculate the correct percentage increase. The reason why using round 20 wont work for comparisons is because, at round 20 an aux with a cooldown of 3, has completed its cooldown (and is ready for reuse) while an aux with a cooldown of 2 still has a turn left of cooldown before it can be reused; so as you can see, it is a biased comparison at that round.
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