I Underlord I -> RE: =ED= June 20th 2014 - Lionhart Part 2 (6/22/2014 12:03:25)
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I'm glad that people will now be rewarded entirely on effort, side notwithstanding save for the winning alignment prize; however, the placeholder levels of influence seem more than somewhat unreasonable for all but the most hardcore players. It may be summer (and therefore most of our player base attending educational facilities are more free), but very few people can be expected to earn more than 500 or 750 influence during the course of a regional war. The players who earn large amounts of influence should receive amenities for their dedication, but their additional prizes should simply take a different form as opposed to being the top tier that most cannot even hope to achieve. In addition, though this is unlikely to be considered, pure influence alone should not be considered; nonsensically, one can simply buy powerful supplies from the war shops or upgrade their basic offensive or defensive item to the advanced version with Varium. Spending money for the game should equate to easier access and greater funds, but not obtaining free prizes in a purportedly equal system with minimal effort.
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