Weapons (Full Version)

All Forums >> [Artix Entertainment Games] >> [DragonFable] >> [DF Encyclopedia] >> Info Submission



Message


Jorath -> Weapons (6/23/2014 11:00:53)

When posting an entry, you must use the following format:

(Larger banners like Rare and Temp here)
(Small tags like DA and DC here)[size=3][b]Item name[/b][/size]
[i]Description[/i]
(No DA Required)

Location:
Price:
(Required Item(s):)
Sellback:

Level:
Damage:
Element:
Bonuses:
Resists:

Special Name:
Special Activation:
Special Effect:
Special Element:
Special Damage Type:
Special Rate:

Rarity:
Item Type:
Damage Type:
Equip Spot: Weapon
Category: Weapon

[image]Link to pic[/image]

(Also See:)[color=#eeeeee]




When submitting information to an existing entry, always supply a link to that entry for easier reference.




Stephen Nix -> RE: Weapons (7/27/2014 18:09:26)

Love Eternity Set All of them now finally have...

Sellback: 405 Dragon Coins

405 DC? Shouldn’t it be 113 DC now? [Niki]

Nope, each version now currently sells for 405. I'll admit it's like they didn't take into consideration the 70% taken off part of the equation.

My Chambered Eternity Love sells for 113 DCs. We'll check this over.
405 DCs before 24 hours, 113 DCs after. When you merge the items to create the new weapon, the sellback is reset. (Thanks to Ash) ~pjc


^ OH THAT'S NEW....I need to write that down....




Razen -> RE: Weapons (8/30/2014 14:24:56)

Additional entry for Edge of the Crescent Moon I-V.

Edge of the Crescent Moon V
A weapon imbued with a power of the moon.
(No DA required)

Location: Swamp Lake
Price: N/A
Sellback: 0 Gold

Level: 80
Damage: 78-92
Element: Silver
Bonuses: Block +2, Dodge +2, Parry +2, Crit +11, Magic Def +7, Pierce Def +7, Melee Def +7, WIS +9 END +9, LUK +10, DEX +13, Bonus +11, Light +6, Fire +6, Darkness +6

Rarity: 8
Item Type: Dagger
Attack Type: Pierce
Category: Weapon
Equip Spot: Weapon

Posted, thanks! ~pjc




Razen -> RE: Weapons (8/30/2014 15:54:55)

The rest of the entries for Edge of the Crescent Moon (I-V), Blade of the Crescent Moon (I-V), and Core of the Crescent Moon (I-V).

Edge of the Crescent Moon II
A weapon imbued with a power of the moon.
(No DA required)

Location: Swamp Lake
Price: N/A
Sellback: 0 Gold

Level: 55
Damage: 63-77
Element: Silver
Bonuses: Block +1, Dodge +1, Parry +1, Crit +6, Magic Def +3, Pierce Def +3, Melee Def +3, WIS +5, END +5, LUK +6, DEX +8, Bonus +6, Light +4, Fire +4, Darkness +3

Rarity: 8
Item Type: Dagger
Attack Type: Pierce
Category: Weapon
Equip Spot: Weapon


Edge of the Crescent Moon III
A weapon imbued with a power of the moon.
(No DA required)

Location: Swamp Lake
Price: N/A
Sellback: 0 Gold

Level: 65
Damage: 69-83
Element: Silver
Bonuses: Block +1, Dodge +1, Parry +1, Crit +7, Magic Def +4, Pierce Def +4, Melee Def +4, WIS +6, END +6, LUK +8, DEX +9, Bonus +7, Light +4, Fire +4, Darkness +4

Rarity: 8
Item Type: Dagger
Attack Type: Pierce
Category: Weapon
Equip Spot: Weapon


Edge of the Crescent Moon IV
A weapon imbued with a power of the moon.
(No DA required)

Location: Swamp Lake
Price: N/A
Sellback: 0 Gold

Level: 75
Damage: 75-89
Element: Silver
Bonuses: Block +1, Dodge +1, Parry +1, Crit +10, Magic Def +6, Pierce Def +6, Melee Def +6, WIS +8, END +8, LUK +9, DEX +11, Bonus +10, Light +5, Fire +5, Darkness +5

Rarity: 8
Item Type: Dagger
Attack Type: Pierce
Category: Weapon
Equip Spot: Weapon




Blade of the Crescent Moon II
A weapon imbued with a power of the moon.
(No DA required)

Location: Swamp Lake
Price: N/A
Sellback: 0 Gold

Level: 55
Damage: 63-77
Element: Silver
Bonuses: Block +1, Dodge +1, Parry +1, Crit +6, Magic Def +3, Pierce Def +3, Melee Def +3, WIS +5, END +5, LUK +6, STR +8, Bonus +6, Light +4, Fire +4, Darkness +3

Rarity: 8
Item Type: Sword
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon


Blade of the Crescent Moon III
A weapon imbued with a power of the moon.
(No DA required)

Location: Swamp Lake
Price: N/A
Sellback: 0 Gold

Level: 65
Damage: 69-83
Element: Silver
Bonuses: Block +1, Dodge +1, Parry +1, Crit +7, Magic Def +4, Pierce Def +4, Melee Def +4, WIS +6, END +6, LUK +8, STR +9, Bonus +7, Light +4, Fire +4, Darkness +4

Rarity: 8
Item Type: Sword
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon


Blade of the Crescent Moon V
A weapon imbued with a power of the moon.
(No DA required)

Location: Swamp Lake
Price: N/A
Sellback: 0 Gold

Level: 80
Damage: 78-92
Element: Silver
Bonuses: Block +2, Dodge +2, Parry +2, Crit +11, Magic Def +7, Pierce Def +7, Melee Def +7, WIS +9, END +9, LUK +10, STR +13, Bonus +11, Light +6, Fire +6, Darkness +6

Rarity: 8
Item Type: Sword
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon




Core of the Crescent Moon II
A weapon imbued with a power of the moon.
(No DA required)

Location: Swamp Lake
Price: N/A
Sellback: 0 Gold

Level: 55
Damage: 63-77
Element: Silver
Bonuses: Block +1, Dodge +1, Parry +1, Crit +6, Magic Def +3, Pierce Def +3, Melee Def +3, WIS +5, END +5, LUK +6, INT +8, Bonus +6, Light +4, Fire +4, Darkness +3

Rarity: 8
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon


Core of the Crescent Moon III
A weapon imbued with a power of the moon.
(No DA required)

Location: Swamp Lake
Price: N/A
Sellback: 0 Gold

Level: 65
Damage: 69-83
Element: Silver
Bonuses: Block +1, Dodge +1, Parry +1, Crit +7, Magic Def +4, Pierce Def +4, Melee Def +4, WIS +6, END +6, LUK +8, INT +9, Bonus +7, Light +4, Fire +4, Darkness +4

Rarity: 8
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon


Core of the Crescent Moon IV
A weapon imbued with a power of the moon.
(No DA required)

Location: Swamp Lake
Price: N/A
Sellback: 0 Gold

Level: 75
Damage: 75-89
Element: Silver
Bonuses: Block +1, Dodge +1, Parry +1, Crit +10, Magic Def +6, Pierce Def +6, Melee Def +6, WIS +8, END +8, LUK +9, INT +11, Bonus +10, Light +5, Fire +5, Darkness +5

Rarity: 8
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon


Core of the Crescent Moon V
A weapon imbued with a power of the moon.
(No DA required)

Location: Swamp Lake
Price: N/A
Sellback: 0 Gold

Level: 80
Damage: 78-92
Element: Silver
Bonuses: Block +2, Dodge +2, Parry +2, Crit +11, Magic Def +7, Pierce Def +7, Melee Def +7, WIS +9, END +9, LUK +10, INT +13, Bonus +11, Light +6, Fire +6, Darkness +6

Rarity: 8
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon

Done, thanks. In the future you might want to post your entries directly to the Pedia, a thread for each entry item. As long as you post them in the right order we can merge them together. [Niki]

I thought about it, but I thought that that would be more difficult. I'll do that in the future since that does not seem to be the case.




Hopeful Guy -> RE: Weapons (9/1/2014 6:26:35)

Merge request for Scythe of Poison II with Scythe of Poison (I-VI).

Done. ~Leon




Sakurai the Cursed -> RE: Weapons (9/1/2014 11:06:30)

Finally something useful to do with all my millions of gold. :3


Sword of Poison I
Sword filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 50,000 Gold
Sellback: 5,000 Gold

Level: 30
Damage: 46-54
Element: Poison
Bonuses: Crit +4, Melee Def +2, Pierce Def +2, Magic Def +2, WIS +2, CHA +1, LUK +1, STR +3, Bonus +3, Health -1, Light +3, Darkness +3

Rarity: 8
Item Type: Sword
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon




Sword of Poison II
Sword filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 60,000 Gold
Sellback: 6,000 Gold

Level: 40
Damage: 55-63
Element: Poison
Bonuses: Crit +6, Melee Def +3, Pierce Def +3, Magic Def +3, WIS +3, CHA +3, LUK +3, STR +5, Bonus +4, Health -2, Light +4, Darkness +4

Rarity: 8
Item Type: Sword
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon




Sword of Poison III
Sword filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 70,000 Gold
Sellback: 7,000 Gold

Level: 50
Damage: 62-70
Element: Poison
Bonuses: Crit +6, Melee Def +3, Pierce Def +3, Magic Def +3, WIS +3, CHA +5, LUK +5, STR +7, Bonus +6, Health -2, Light +5, Darkness +5

Rarity: 8
Item Type: Sword
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon




Sword of Poison IV
Sword filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 80,000 Gold
Sellback: 8,000 Gold

Level: 60
Damage: 69-77
Element: Poison
Bonuses: Parry +1, Crit +8, Melee Def +4, Pierce Def +4, Magic Def +4, WIS +6, CHA +7, LUK +7, STR +9, Bonus +6, Health -2, Light +6, Darkness +6

Rarity: 8
Item Type: Sword
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon




Sword of Poison V
Sword filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 90,000 Gold
Sellback: 9,000 Gold

Level: 70
Damage: 75-83
Element: Poison
Bonuses: Dodge +1, Parry +1, Crit +10, Melee Def +5, Pierce Def +5, Magic Def +5, WIS +7, CHA +8, LUK +8, STR +10, Bonus +7, Health -3, Light +6, Darkness +6

Rarity: 8
Item Type: Sword
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon




Sword of Poison VI
Sword filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 100,000 Gold
Sellback: 10,000 Gold

Level: 80
Damage: 81-89
Element: Poison
Bonuses: Block +1, Dodge +1, Parry +2, Crit +12, Melee Def +7, Pierce Def +7, Magic Def +7, WIS +9, CHA +10, LUK +10, STR +13, Bonus +9, Health -4, Light +7, Darkness +7

Rarity: 8
Item Type: Sword
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon




Staff of Poison I
Staff filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 50,000 Gold
Sellback: 5,000 Gold

Level: 30
Damage: 46-54
Element: Poison
Bonuses: Crit +4, Melee Def +2, Pierce Def +2, Magic Def +2, WIS +2, CHA +1, LUK +1, INT +3, Bonus +3, Health -1, Light +3, Darkness +3

Rarity: 8
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon




Staff of Poison II
Staff filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 60,000 Gold
Sellback: 6,000 Gold

Level: 40
Damage: 55-63
Element: Poison
Bonuses: Crit +6, Melee Def +3, Pierce Def +3, Magic Def +3, WIS +3, CHA +3, LUK +3, INT +5, Bonus +4, Health -2, Light +4, Darkness +4

Rarity: 8
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon




Staff of Poison III
Staff filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 70,000 Gold
Sellback: 7,000 Gold

Level: 50
Damage: 62-70
Element: Poison
Bonuses: Crit +6, Melee Def +3, Pierce Def +3, Magic Def +3, WIS +3, CHA +5, LUK +5, INT +7, Bonus +6, Health -2, Light +5, Darkness +5

Rarity: 8
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon




Staff of Poison IV
Staff filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 80,000 Gold
Sellback: 8,000 Gold

Level: 60
Damage: 69-77
Element: Poison
Bonuses: Parry +1, Crit +8, Melee Def +4, Pierce Def +4, Magic Def +4, WIS +6, CHA +7, LUK +7, INT +9, Bonus +6, Health -2, Light +6, Darkness +6

Rarity: 8
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon




Staff of Poison V
Staff filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 90,000 Gold
Sellback: 9,000 Gold

Level: 70
Damage: 75-83
Element: Poison
Bonuses: Dodge +1, Parry +1, Crit +10, Melee Def +5, Pierce Def +5, Magic Def +5, WIS +7, CHA +8, LUK +8, INT +10, Bonus +7, Health -3, Light +6, Darkness +6

Rarity: 8
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon




Staff of Poison VI
Staff filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 100,000 Gold
Sellback: 10,000 Gold

Level: 80
Damage: 81-89
Element: Poison
Bonuses: Block +1, Dodge +1, Parry +2, Crit +12, Melee Def +7, Pierce Def +7, Magic Def +7, WIS +9, CHA +10, LUK +10, INT +13, Bonus +9, Health -4, Light +7, Darkness +7

Rarity: 8
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon




Dagger of Poison I
Dagger filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 50,000 Gold
Sellback: 5,000 Gold

Level: 30
Damage: 46-54
Element: Poison
Bonuses: Crit +4, Melee Def +2, Pierce Def +2, Magic Def +2, WIS +2, CHA +1, LUK +1, DEX +3, Bonus +3, Health -1, Light +3, Darkness +3

Rarity: 8
Item Type: Dagger
Attack Type: Pierce
Category: Weapon
Equip Spot: Weapon




Dagger of Poison II
Dagger filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 60,000 Gold
Sellback: 6,000 Gold

Level: 40
Damage: 55-63
Element: Poison
Bonuses: Crit +6, Melee Def +3, Pierce Def +3, Magic Def +3, WIS +3, CHA +3, LUK +3, DEX +5, Bonus +4, Health -2, Light +4, Darkness +4

Rarity: 8
Item Type: Dagger
Attack Type: Pierce
Category: Weapon
Equip Spot: Weapon




Dagger of Poison III
Dagger filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 70,000 Gold
Sellback: 7,000 Gold

Level: 50
Damage: 62-70
Element: Poison
Bonuses: Crit +6, Melee Def +3, Pierce Def +3, Magic Def +3, WIS +3, CHA +5, LUK +5, DEX +7, Bonus +6, Health -2, Light +5, Darkness +5

Rarity: 8
Item Type: Dagger
Attack Type: Pierce
Category: Weapon
Equip Spot: Weapon




Dagger of Poison IV
Dagger filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 80,000 Gold
Sellback: 8,000 Gold

Level: 60
Damage: 69-77
Element: Poison
Bonuses: Parry +1, Crit +8, Melee Def +4, Pierce Def +4, Magic Def +4, WIS +6, CHA +7, LUK +7, DEX +9, Bonus +6, Health -2, Light +6, Darkness +6

Rarity: 8
Item Type: Dagger
Attack Type: Pierce
Category: Weapon
Equip Spot: Weapon




Dagger of Poison V
Dagger filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 90,000 Gold
Sellback: 9,000 Gold

Level: 70
Damage: 75-83
Element: Poison
Bonuses: Dodge +1, Parry +1, Crit +10, Melee Def +5, Pierce Def +5, Magic Def +5, WIS +7, CHA +8, LUK +8, DEX +10, Bonus +7, Health -3, Light +6, Darkness +6

Rarity: 8
Item Type: Dagger
Attack Type: Pierce
Category: Weapon
Equip Spot: Weapon




Dagger of Poison VI
Dagger filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 100,000 Gold
Sellback: 10,000 Gold

Level: 80
Damage: 81-89
Element: Poison
Bonuses: Block +1, Dodge +1, Parry +2, Crit +12, Melee Def +7, Pierce Def +7, Magic Def +7, WIS +9, CHA +10, LUK +10, DEX +13, Bonus +9, Health -4, Light +7, Darkness +7

Rarity: 8
Item Type: Dagger
Attack Type: Pierce
Category: Weapon
Equip Spot: Weapon




Axe of Poison I
Axe filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 50,000 Gold
Sellback: 5,000 Gold

Level: 30
Damage: 42-58
Element: Poison
Bonuses: Crit +4, Melee Def +2, Pierce Def +2, Magic Def +2, WIS +2, STR +4, Bonus +3, Health -1, Light +3, Darkness +3

Rarity: 8
Item Type: Axe
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon




Axe of Poison II
Axe filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 60,000 Gold
Sellback: 6,000 Gold

Level: 40
Damage: 51-67
Element: Poison
Bonuses: Crit +6, Melee Def +3, Pierce Def +3, Magic Def +3, WIS +3, STR +6, Bonus +4, Health -2, Light +4, Darkness +4

Rarity: 8
Item Type: Axe
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon




Axe of Poison III
Axe filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 70,000 Gold
Sellback: 7,000 Gold

Level: 50
Damage: 58-74
Element: Poison
Bonuses: Crit +6, Melee Def +3, Pierce Def +3, Magic Def +3, WIS +3, STR +8, Bonus +6, Health -2, Light +5, Darkness +5

Rarity: 8
Item Type: Axe
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon




Axe of Poison IV
Axe filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 80,000 Gold
Sellback: 8,000 Gold

Level: 60
Damage: 65-81
Element: Poison
Bonuses: Parry +1, Crit +8, Melee Def +4, Pierce Def +4, Magic Def +4, WIS +6, STR +10, Bonus +6, Health -2, Light +6, Darkness +6

Rarity: 8
Item Type: Axe
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon




Axe of Poison V
Axe filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 90,000 Gold
Sellback: 9,000 Gold

Level: 70
Damage: 71-87
Element: Poison
Bonuses: Dodge +1, Parry +1, Crit +10, Melee Def +5, Pierce Def +5, Magic Def +5, WIS +7, STR +11, Bonus +7, Health -3, Light +6, Darkness +6

Rarity: 8
Item Type: Axe
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon




Axe of Poison VI
Axe filled with poison. Literally.
(No DA Required)

Location: Bloodlfower's Assortment
Price: 100,000 Gold
Sellback: 10,000 Gold

Level: 80
Damage: 77-93
Element: Poison
Bonuses: Block +1, Dodge +1, Parry +2, Crit +12, Melee Def +7, Pierce Def +7, Magic Def +7, WIS +9, STR +14, Bonus +9, Health -4, Light +7, Darkness +7

Rarity: 8
Item Type: Axe
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon




Scythe of Poison VI has 9 WIS, not 8.




Oh, and a clarification request: I posted the Dagger entries with their bugs (no space between "Dagger" and "filled" on any of them and Dagger III has odd resists), but should there be a note for any of that or should it just be left as is and updated when/if they're fixed?

All Done, Thanks! Typo and resistances were fixed. [Niki]

On a side-note, how long does it usually take to be accepted into the DragonPedia Masters? I applied over a week ago, back when the design notes about them were posted, and PMed Dewlok to try to expedite the process a few days ago, but still no luck. :[

It might take a couple more days to sort all the requests.




Sakurai the Cursed -> RE: Weapons (9/1/2014 14:35:33)

Images! Are they too big? The latest version of Firefox doesn't have a way that I could find to set a specific percentage of zoom, so I had to estimate and they look a little big now that I'm done. x.x

Also, I dislike images with hands and legs in them, so I didn't do the Axe, Staff or Scythe which are cut off in the preview screen. :s


Dagger of Poison I-VI:
[image]http://i.imgur.com/kBRnb15.png[/image]

Sword of Poison I-VI:
[image]http://i.imgur.com/JLhGGjF.png[/image]

Done, thanks. [Niki]




Hopeful Guy -> RE: Weapons (9/2/2014 6:18:32)

Scythe of Poison (I-VI)'s description in-game is actually Scythe filled..., not A scythe filled...

Done, thanks. [Niki]




RyuMandruleanu -> RE: Weapons (9/2/2014 19:16:52)

Scythe of Poison (I-VI):
[image]http://img.photobucket.com/albums/v180/jarjin/DF/ScytheofPoison_zps310362e0.png[/image]

Axe of Poison (I-VI):
[image]http://img.photobucket.com/albums/v180/jarjin/DF/AxeofPoison_zps5304af7f.png[/image]

Staff of Poison (I-VI):
[image]http://img.photobucket.com/albums/v180/jarjin/DF/StaffofPoison_zps3ef0b3e8.png[/image]

Blade of the Crescent Moon (I-V):
[image]http://img.photobucket.com/albums/v180/jarjin/DF/CrescentMoonBlade_zpsc5c5f07a.png[/image]

Edge of the Crescent Moon (I-V):
[image]http://img.photobucket.com/albums/v180/jarjin/DF/CrescentMoonEdge_zps52f61646.png[/image]



Core of the Crescent Moon (I-V) mainly shows this
[image]http://img.photobucket.com/albums/v180/jarjin/DF/CrescentMoonCoreRed_zpsbff53b31.png[/image]

But flickers to this image every second or so for a couple frames:
[image]http://img.photobucket.com/albums/v180/jarjin/DF/CrescentMoonCoreMoon_zpsbd1ecb4d.png[/image]

Done, Thanks! [Niki]




Azan -> RE: Weapons (9/6/2014 22:46:19)

In the Staff of Poison entry, it says the location is Bloodlfower's Assortment. It's "Bloodflower".
Edit: Checked and it's the same for every other weapon of this set except of the Scythe of Poison.

Done, thanks. ~Voodoo




M31K -> RE: Weapons (9/8/2014 8:01:44)

Technomancer Staff
This staff is overcharged! You can feel your hair stand on end as it gets close to you.
(No DA Required)

Location: Technomancer Items
Price: 1200 Gold
Sellback: 120

Level: 23
Damage: 35-51
Element: Energy
Bonuses: Crit +2, Wis +1, END +1, INT +1, Bonus +1, Health -1, Water +1, Energy +1

Rarity: 25
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon

--------------

[image]http://media.artix.com/encyc/df/tags/DC.png[/image] Technomancer Staff
This staff is overcharged! You can feel your hair stand on end as it gets close to you.
(No DA Required)

Location: Technomancer Items
Price: 150 Dragon Coins
Sellback: 135 DCs before 24 hours, 38 DCs after 24 hours

Level: 26
Damage: 45-59
Element: Energy
Bonuses: Crit +2, Melee Def +1, Pierce Def +1, Magic Def +1, Wis +1, END +2, INT +3, Bonus +3, Health -1, Water +3, Energy +3

Rarity: 8
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon

----------------

[image]http://media.artix.com/encyc/df/tags/DA.png[/image] Technomancer Staff
This staff is overcharged! You can feel your hair stand on end as it gets close to you. This item requires a Dragon Amulet.

Location: Technomancer Items
Price: 1,000 Gold
Sellback: 100 Gold

Level: 30
Damage: 41-61
Element: Energy
Bonuses: Dodge +2, Wis +2, END +2, INT +5, Bonus +2, Health -1, Water +3, Energy +3

Rarity: 8
Item Type: Staff
Attack Type: Magic
Category: Weapon

----------------

[image]http://media.artix.com/encyc/df/tags/DA.png[/image] Technomancer Staff
This staff is overcharged! You can feel your hair stand on end as it gets close to you. This item requires a Dragon Amulet.

Location: Technomancer Items
Price: 1,000 Gold
Sellback: 100 Gold

Level: 40
Damage: 51-71
Element: Energy
Bonuses: Dodge +3, Wis +3, END +3, INT +6, Bonus +3, Health -2, Water +5, Energy +5

Rarity: 8
Item Type: Staff
Attack Type: Magic
Category: Weapon

--------------

Technomancer Staff
This staff is overcharged! You can feel your hair stand on end as it gets close to you.
(No DA Required)

Location: Technomancer Items
Price: 1,800 Gold
Sellback: 180 Gold

Level: 43
Damage: 54-70
Element: Energy
Bonuses: Crit +4, Melee Def +2, Pierce Def +2, Magic Def +2, Wis +3, END +3, INT +4, Bonus +4, Health -1, Water +3, Energy +3

Rarity: 25
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon

--------------

[image]http://media.artix.com/encyc/df/tags/DC.png[/image] Technomancer Staff
This staff is overcharged! You can feel your hair stand on end as it gets close to you.
(No DA Required)

Location: Technomancer Items
Price: 220 Dragon Coins
Sellback: 198 DCs before 24 hours, 55 DCs after 24 hours

Level: 46
Damage: 61-77
Element: Energy
Bonuses: Crit +4, Melee Def +2, Pierce Def +2, Magic Def +2, Wis +3, END +4, INT +6, Bonus +5, Health -2, Water +5, Energy +5

Rarity: 7
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon

----------------

[image]http://media.artix.com/encyc/df/tags/DA.png[/image] Technomancer Staff
This staff is overcharged! You can feel your hair stand on end as it gets close to you. This item requires a Dragon Amulet.

Location: Technomancer Items
Price: 1,800 Gold
Sellback: 180 Gold

Level: 50
Damage: 58-78
Element: Energy
Bonuses: Dodge +3, Crit +7, Magic Def +1, Pierce Def +1, Melee Def +1, WIS +5, END +5, INT +7, Bonus +5, Health -3, Water +6, Energy +6

Rarity: 8
Item Type: Staff
Attack Type: Magic
Category: Weapon

----------------

[image]http://media.artix.com/encyc/df/tags/DA.png[/image] Technomancer Staff
This staff is overcharged! You can feel your hair stand on end as it gets close to you. This item requires a Dragon Amulet.

Location: Technomancer Items
Price: 2,000 Gold
Sellback: 200 Gold

Level: 60
Damage: 69-81
Element: Energy
Bonuses: Dodge +3, Crit +8, Magic Def +2, Pierce Def +2, Melee Def +2, WIS +7, END +7, INT +8, Bonus +6, Health -4, Water +7, Energy +7

Rarity: 8
Item Type: Staff
Attack Type: Magic
Category: Weapon

----------------

Technomancer Staff
This staff is overcharged! You can feel your hair stand on end as it gets close to you.
(No DA Required)

Location: Technomancer Items
Price: 2,800 Gold
Sellback: 280 Gold

Level: 63
Damage: 68-84
Element: Energy
Bonuses: Block +1, Dodge +1, Crit +6, Melee Def +3, Pierce Def +3, Magic Def +3, Wis +5, END +5, INT +6, Bonus +5, Health -2, Water +5, Energy +5

Rarity: 25
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon

--------------

[image]http://media.artix.com/encyc/df/tags/DC.png[/image] Technomancer Staff
This staff is overcharged! You can feel your hair stand on end as it gets close to you.
(No DA Required)

Location: Technomancer Items
Price: 260 Dragon Coins
Sellback: 234 DCs before 24 hours, 65 DCs after 24 hours

Level: 66
Damage: 67-99
Element: Energy
Bonuses: Dodge +1, Crit +7, Melee Def +4, Pierce Def +4, Magic Def +4, Wis +5, END +5, INT +9, Bonus +7, Health -???, Water +???, Energy +???

Rarity: 15
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon

-------------------

[image]http://media.artix.com/encyc/df/tags/DA.png[/image] Technomancer Staff
This staff is overcharged! You can feel your hair stand on end as it gets close to you. This item requires a Dragon Amulet.

Location: Technomancer Items
Price: 2,200 Gold
Sellback: 220 Gold

Level: 70
Damage: 73-89
Element: Energy
Bonuses: Crit +8, Melee Def +3, Pierce Def +3, Magic Def +3, Wis +8, END +8, INT +10, Bonus +8, Health -5, Water +8, Energy +8

Rarity: 8
Item Type: Staff
Attack Type: Magic
Category: Weapon

-------------

Technomancer Staff
This staff is overcharged! You can feel your hair stand on end as it gets close to you.
(No DA Required)

Location: Technomancer Items
Price: 3,400 Gold
Sellback: 340 Gold

Level: 75
Damage: 76-90
Element: Energy
Bonuses: Block +1, Dodge +2, Crit +8, Melee Def +5, Pierce Def +5, Magic Def +5, Wis +6, END +6, INT +8, Bonus +8, Health -3, Water +7, Energy +7

Rarity: 25
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon

-------------

[image]http://media.artix.com/encyc/df/tags/DC.png[/image] Technomancer Staff
This staff is overcharged! You can feel your hair stand on end as it gets close to you.
(No DA Required)

Location: Technomancer Items
Price: 330 Dragon Coins
Sellback: 297 DCs before 24 hours, 82 DCs after 24 hours

Level: 76
Damage: 80-96
Element: Energy
Bonuses: Block +2, Dodge +3, Crit +9, Melee Def +6, Pierce Def +6, Magic Def +6, Wis +10, END +10, INT +13, Bonus +10, Health -???, Water +???, Energy +???

Rarity: 25
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon

-------------

[image]http://media.artix.com/encyc/df/tags/DA.png[/image] Technomancer Staff
This staff is overcharged! You can feel your hair stand on end as it gets close to you. This item requires a Dragon Amulet.

Location: Technomancer Items
Price: 2,400 Gold
Sellback: 240 Gold

Level: 80
Damage: 80-96
Element: Energy
Bonuses: Block +2, Dodge +3, Crit +9, Melee Def +6, Pierce Def +6, Magic Def +6, Wis +10, END +10, INT +13, Bonus +10, Health -6, Water +9, Energy +9

Rarity: 8
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon

Done by Sakurai the Cursed. [Niki]

??? need to be corrected.




Sakurai the Cursed -> RE: Weapons (9/10/2014 2:04:41)

Not sure if it's necessary to ask since the rest got merged while I was taking a short break, but the level 66, 70, 75, 76 and 80 Technomancer Staff entries need merged with the main Technomancer Staff (All Versions) thread.

Done, thanks. ~Voodoo




M31K -> RE: Weapons (9/10/2014 10:37:19)

EDITs to Technomancer Staff element resists:
Level 66- Health -3, Water +7, Energy +7
Level 76- Health -6, water +9, Energy +9

Done, thanks. ~Voodoo




Hopeful Guy -> RE: Weapons (9/12/2014 19:27:01)

Fetid Zardbie Scythe is sellable, I get 100 DCs for it. (I think it is the usual formula)

Also, merge request for http://forums2.battleon.com/f/tm.asp?m=21812386 and http://forums2.battleon.com/f/tm.asp?m=21812374

Done by Leon ShadowHart, thanks. ~Voodoo




The ErosionSeeker -> RE: Weapons (9/20/2014 17:29:49)

[image]http://media.artix.com/encyc/df/tags/Rare.jpg[/image]
(DA)Infernal Scimitar
This be a rare blade indeed but it be cursed by th' pirate th' lost it! This item requires a Dragon Amulet.
(DA Required)

Location: Booty for Mazurek (I'm assuming that it also applies to Rhubarb)
Price: N/A
Sellback: 330 Gold

Level: 73
Damage: 76-92
Element: Metal
Bonuses: Bonus +8, STR +10, DEX +10, INT +10, LUK -4, CHA +8, END +5, Melee Def +6, Magic Def +6, Crit +9, Parry +1, Block +1, Dodge +1, Health -3, Poison +5, Darkness +5, Fire +6, Water +6

Rarity: 25
Item Type: Scythe
Attack Type: Melee/Pierce/Magic
Category: Weapon
Equip Spot: Weapon

[image]Link to pic[/image]

(Also See:)

Already done. ~Voodoo




Silver -> RE: Weapons (10/11/2014 2:59:09)

Image for deathknight blade-

[image]http://i.imgur.com/0MRih38.png[/image]

Done, thanks. [Niki]




Sagrym -> RE: Weapons (10/16/2014 11:16:57)

Image for Paladin Axe
[image]http://i1148.photobucket.com/albums/o570/Stridoom13/PaladinAxe_zpsaf7b36f0.png[/image]

Added. Thanks! ~Leon




RyuMandruleanu -> RE: Weapons (10/28/2014 16:46:00)

Harvest Reaper VI:

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
[image]http://media.artix.com/encyc/df/tags/DA.png[/image]Harvest Reaper VI
The ultimate weapon for reaping what you sow! Click on the Jack-o-Lantern to change elements from Fire to Nature! Happy Mogloween 2011! This item requires a Dragon Amulet.

Location: Harvest Reaper 80
Price: N/A
Required Items: Harvest Reaper V
Sellback: 0 Gold

Level: 80
Damage: 74-102
Element: Fire / Nature
Bonuses: Block +1, Dodge +1, Parry +1, Crit +8, Magic Def +8, Pierce Def +8, Melee Def +8, WIS +8, END +8, LUK +8, INT +12, DEX +12, STR +12, Bonus +10, Immobility +10, Darkness +11, Fire +11, Nature +11, Disease +11

Special Name: --
Special Activation: Click on Weapon
Special Damage: Switch between Fire and Nature Elements
Special Element: Fire / Nature
Special Damage Type: --
Special Rate: 100%

Rarity: 10
Item Type: Scythe
Attack Type: Magic/Pierce/Melee
Category: Weapon
Equip Spot: Weapon




Frankenblade VI:

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
[image]http://media.artix.com/encyc/df/tags/DA.png[/image]Frankenblade VI
This sword has me in stitches!
(DA Required)

Location: Franken 80
Price: N/A
Required Items: Frankenblade V
Sellback: 0 Gold

Level: 80
Damage: 74-102
Element: Disease
Bonuses: Block +2, Dodge +2, Parry +2, Crit +11, Magic Def +8, Pierce Def +8, Melee Def +8, WIS +8, END +8, CHA +9, STR +13, Bonus +8, Immobility +5, Stone +13, Fire -4

Rarity: 5
Item Type: Sword
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon




FrankenEyes Staff VI:

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
[image]http://media.artix.com/encyc/df/tags/DA.png[/image]FrankenEyes Staff VI
Those googly eyes are fresh from the monster to your staff!
(DA Required)

Location: Franken 80
Price: N/A
Required Items: FrankenEyes Staff V
Sellback: 0 Gold

Level: 80
Damage: 74-102
Element: Disease
Bonuses: Block +2, Dodge +2, Parry +2, Crit +11, Magic Def +8, Pierce Def +8, Melee Def +8, WIS +8, END +8, CHA +9, INT +13, Bonus +8, Immobility +5, Stone +13, Fire -4

Rarity: 5
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon




FrankenFinger VI:

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
[image]http://media.artix.com/encyc/df/tags/DA.png[/image]FrankenFinger VI
Ew, gross! Is that his FINGER you're using as a claw?
(DA Required)

Location: Franken 80
Price: N/A
Required Items: FrankenFinger V
Sellback: 0 Gold

Level: 80
Damage: 74-102
Element: Disease
Bonuses: Block +2, Dodge +2, Parry +2, Crit +11, Magic Def +8, Pierce Def +8, Melee Def +8, WIS +8, END +8, CHA +9, DEX +13, Bonus +8, Immobility +5, Stone +13, Fire -4

Rarity: 5
Item Type: Dagger
Attack Type: Pierce
Category: Weapon
Equip Spot: Weapon




Reaper's Axe VI:

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Reaper's Axe VI
You've found all the candy and saved the day! The sisters have cooked up this ghoulish weapon for you in thanks.
(No DA Required)

Location: Reaper Lv 55
Price: N/A
Required Items: Reaper's Axe V
Sellback: 0 Gold

Level: 55
Damage: 63-83
Element: Fire
Bonuses: Crit +6, Magic Def +4, Pierce Def +4, Melee Def +4, WIS +6, END +6, STR +7, Bonus +7, Immobility +1, Darkness +6, Ice +6

Rarity: 10
Item Type: Axe
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon




Reaper's Rod VI:

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Reaper's Rod VI
You've found all the candy and saved the day! The sisters have cooked up this ghoulish weapon for you in thanks.
(No DA Required)

Location: Reaper Lv 55
Price: N/A
Required Items: Reaper's Rod V
Sellback: 0 Gold

Level: 55
Damage: 63-83
Element: Fire
Bonuses: Crit +6, Magic Def +4, Pierce Def +4, Melee Def +4, WIS +6, END +6, INT +7, Bonus +7, Immobility +1, Darkness +6, Ice +6

Rarity: 10
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon

All done, Thanks! [Niki]




RyuMandruleanu -> RE: Weapons (11/7/2014 17:43:08)

Reaper's Scythe pic

[image]http://img.photobucket.com/albums/v180/jarjin/DF/ReapersScythe_zps8a50527a.png[/image]

Done, thanks. [Niki]




RyuMandruleanu -> RE: Weapons (12/8/2014 15:14:30)

Cornucopia Mace V:

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Cornucopia Mace V
It's a bountiful beat-down! Happy Thankstaking 2011!
(No DA Required)

Location: Thankstaking Weapon
Price: N/A
Required Items: 30 Corn Kernel + 20 Turkey Tail Feather
Sellback: 250 Gold

Level: 80
Damage: 76-102
Element: Wood
Bonuses: Dodge +2, Crit +5, Magic Def +5, Pierce Def +5, Melee Def +5, WIS +8, END +8, CHA +7, LUK +7, STR +10, Bonus +8, Wood +8, Nature +10

Rarity: 15
Item Type: Mace
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon



Maize Staff V:

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Maize Staff V
This staff is a-MAIZE-ing! Happy Thankstaking 2011!
(No DA Required)

Location: Thankstaking Weapon
Price: N/A
Required Items: 30 Corn Kernel + 20 Turkey Tail Feather
Sellback: 250 Gold

Level: 80
Damage: 76-102
Element: Wood
Bonuses: Dodge +2, Crit +5, Magic Def +5, Pierce Def +5, Melee Def +5, WIS +8, END +8, CHA +7, LUK +7, INT +10, Bonus +8, Wood +8, Nature +10

Rarity: 15
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon



Pumpkin Pie Slicers V:

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Pumpkin Pie Slicers V
I'll take a second helping of these weapons! Happy Thankstaking 2011!
(No DA Required)

Location: Thankstaking Weapon
Price: N/A
Required Items: 30 Corn Kernel + 20 Turkey Tail Feather
Sellback: 250 Gold

Level: 80
Damage: 76-102
Element: Wood
Bonuses: Dodge +2, Crit +5, Magic Def +5, Pierce Def +5, Melee Def +5, WIS +8, END +8, CHA +7, LUK +7, DEX +10, Bonus +8, Wood +8, Nature +10

Rarity: 15
Item Type: Dagger
Attack Type: Pierce
Category: Weapon
Equip Spot: Weapon

All done, thanks. ~Jorath




Peachii -> RE: Weapons (12/15/2014 10:36:24)

Entries submission.

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Frostvale Fir V
This weapon was made and enchanted by the moglins of Frostvale. It was a thank you gift for saving the frost moglins from Xanta Claus!
(No DA Required)

Location: Out in the Cold War Shop
Price: 0 Gold
Sellback: 0 Gold

Level: 45
Damage: 56-72
Element: Wood
Bonuses: Crit +2, WIS +2, END +2, CHA +2, INT +4, Bonus +3

Rarity: 5
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Frostvale Fir VI
This weapon was made and enchanted by the moglins of Frostvale. It was a thank you gift for saving the frost moglins from Xanta Claus!
(No DA Required)

Location: Out in the Cold War Shop
Price: 0 Gold
Sellback: 0 Gold

Level: 55
Damage: 63-83
Element: Wood
Bonuses: Crit +3, Magic Def +1, Pierce Def +1, Melee Def +1, WIS +3, END +3, CHA +3, INT +5, Bonus +4, Ice +3, Fire +3

Rarity: 5
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Frostvale Fir VII
This weapon was made and enchanted by the moglins of Frostvale. It was a thank you gift for saving the frost moglins from Xanta Claus!
(No DA Required)

Location: Out in the Cold War Shop
Price: 0 Gold
Sellback: 0 Gold

Level: 65
Damage: 64-90
Element: Wood
Bonuses: Crit +4, WIS +4, END +4, CHA +4, INT +7, Bonus +5, Ice +4, Fire +4

Rarity: 5
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Frostvale Fir VIII
This weapon was made and enchanted by the moglins of Frostvale. It was a thank you gift for saving the frost moglins from Xanta Claus!
(No DA Required)

Location: Out in the Cold War Shop
Price: 0 Gold
Sellback: 0 Gold

Level: 75
Damage: 74-98
Element: Wood
Bonuses: Crit +5, Magic Def +2, Pierce Def +2, Melee Def +2, WIS +6, END +6, CHA +6, INT +9, Bonus +7, Ice +6, Fire +6

Rarity: 5
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Frostvale Fir IX
This weapon was made and enchanted by the moglins of Frostvale. It was a thank you gift for saving the frost moglins from Xanta Claus!
(No DA Required)

Location: Out in the Cold War Shop
Price: 0 Gold
Sellback: 0 Gold

Level: 80
Damage: 76-100
Element: Wood
Bonuses: Crit +6, Magic Def +2, Pierce Def +2, Melee Def +2, WIS +8, END +8, CHA +8, INT +12, Bonus +7, Water +8, Ice +8, Fire +8

Rarity: 5
Item Type: Staff
Attack Type: Magic
Category: Weapon
Equip Spot: Weapon



[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Frostvale Pine V
This weapon was made and enchanted by the moglins of Frostvale. It was a thank you gift for saving the frost moglins from Xanta Claus!
(No DA Required)

Location: Out in the Cold War Shop
Price: 0 Gold
Sellback: 0 Gold

Level: 45
Damage: 56-72
Element: Wood
Bonuses: Crit +2, WIS +2, END +2, CHA +2, STR +4, Bonus +3

Rarity: 5
Item Type: Sword
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Frostvale Pine VI
This weapon was made and enchanted by the moglins of Frostvale. It was a thank you gift for saving the frost moglins from Xanta Claus!
(No DA Required)

Location: Out in the Cold War Shop
Price: 0 Gold
Sellback: 0 Gold

Level: 55
Damage: 63-83
Element: Wood
Bonuses: Crit +3, Magic Def +1, Pierce Def +1, Melee Def +1, WIS +3, END +3, CHA +3, STR +5, Bonus +4, Ice +3, Fire +3

Rarity: 5
Item Type: Sword
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Frostvale Pine VII
This weapon was made and enchanted by the moglins of Frostvale. It was a thank you gift for saving the frost moglins from Xanta Claus!
(No DA Required)

Location: Out in the Cold War Shop
Price: 0 Gold
Sellback: 0 Gold

Level: 65
Damage: 64-90
Element: Wood
Bonuses: Crit +4, WIS +4, END +4, CHA +4, STR +7, Bonus +5, Ice +4, Fire +4

Rarity: 5
Item Type: Sword
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Frostvale Pine VIII
This weapon was made and enchanted by the moglins of Frostvale. It was a thank you gift for saving the frost moglins from Xanta Claus!
(No DA Required)

Location: Out in the Cold War Shop
Price: 0 Gold
Sellback: 0 Gold

Level: 75
Damage: 74-98
Element: Wood
Bonuses: Crit +5, Magic Def +2, Pierce Def +2, Melee Def +2, WIS +6, END +6, CHA +6, STR +9, Bonus +7, Ice +6, Fire +6

Rarity: 5
Item Type: Sword
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Frostvale Pine IX
This weapon was made and enchanted by the moglins of Frostvale. It was a thank you gift for saving the frost moglins from Xanta Claus!
(No DA Required)

Location: Out in the Cold War Shop
Price: 0 Gold
Sellback: 0 Gold

Level: 80
Damage: 76-100
Element: Wood
Bonuses: Crit +6, Magic Def +2, Pierce Def +2, Melee Def +2, WIS +8, END +8, CHA +8, STR +12, Bonus +7, Water +8, Ice +8, Fire +8

Rarity: 5
Item Type: Sword
Attack Type: Melee
Category: Weapon
Equip Spot: Weapon



[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Frostvale Spruce V
This weapon was made and enchanted by the moglins of Frostvale. It was a thank you gift for saving the frost moglins from Xanta Claus!
(No DA Required)

Location: Out in the Cold War Shop
Price: 0 Gold
Sellback: 0 Gold

Level: 45
Damage: 56-72
Element: Wood
Bonuses: Crit +2, WIS +2, END +2, CHA +2, DEX +4, Bonus +3

Rarity: 5
Item Type: Dagger
Attack Type: Pierce
Category: Weapon
Equip Spot: Weapon

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Frostvale Spruce VI
This weapon was made and enchanted by the moglins of Frostvale. It was a thank you gift for saving the frost moglins from Xanta Claus!
(No DA Required)

Location: Out in the Cold War Shop
Price: 0 Gold
Sellback: 0 Gold

Level: 55
Damage: 63-83
Element: Wood
Bonuses: Crit +3, Magic Def +1, Pierce Def +1, Melee Def +1, WIS +3, END +3, CHA +3, DEX +5, Bonus +4, Ice +3, Fire +3

Rarity: 5
Item Type: Dagger
Attack Type: Pierce
Category: Weapon
Equip Spot: Weapon

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Frostvale Spruce VII
This weapon was made and enchanted by the moglins of Frostvale. It was a thank you gift for saving the frost moglins from Xanta Claus!
(No DA Required)

Location: Out in the Cold War Shop
Price: 0 Gold
Sellback: 0 Gold

Level: 65
Damage: 64-90
Element: Wood
Bonuses: Crit +4, WIS +4, END +4, CHA +4, DEX +7, Bonus +5, Ice +4, Fire +4

Rarity: 5
Item Type: Dagger
Attack Type: Pierce
Category: Weapon
Equip Spot: Weapon

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Frostvale Spruce VIII
This weapon was made and enchanted by the moglins of Frostvale. It was a thank you gift for saving the frost moglins from Xanta Claus!
(No DA Required)

Location: Out in the Cold War Shop
Price: 0 Gold
Sellback: 0 Gold

Level: 75
Damage: 74-98
Element: Wood
Bonuses: Crit +5, Magic Def +2, Pierce Def +2, Melee Def +2, WIS +6, END +6, CHA +6, DEX +9, Bonus +7, Ice +6, Fire +6

Rarity: 5
Item Type: Dagger
Attack Type: Pierce
Category: Weapon
Equip Spot: Weapon

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Frostvale Spruce IX
This weapon was made and enchanted by the moglins of Frostvale. It was a thank you gift for saving the frost moglins from Xanta Claus!
(No DA Required)

Location: Out in the Cold War Shop
Price: 0 Gold
Sellback: 0 Gold

Level: 80
Damage: 76-100
Element: Wood
Bonuses: Crit +6, Magic Def +2, Pierce Def +2, Melee Def +2, WIS +8, END +8, CHA +8, DEX +12, Bonus +7, Water +8, Ice +8, Fire +8

Rarity: 5
Item Type: Dagger
Attack Type: Pierce
Category: Weapon
Equip Spot: Weapon



[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Dagger of Amusement
This weapon is a fitting reminder of all the amusement that comes when you have fun and enjoy the little things. It has a chance to heal 5% of your life on a successful hit.
(No DA Required)

Location: Lumps Of Coal Shop
Price: 0 Gold
Sellback: 0 Gold

Level: 60
Damage: 68-82
Element: Light
Bonuses: Dodge +1, Crit +4, Magic Def +4, Pierce Def +4, Melee Def +4, WIS +6, END +6, CHA +6, LUK +6, DEX +7, Bonus +5, Evil +5, Darkness +10

Special Name: Moglin Healing Magic
Special Activation: On hit
Special Effect: Has a chance to heal you for 20%
Special Element: Light
Special Damage Type: N/A
Special Rate: 5%

Rarity: 10
Item Type: Dagger
Attack Type: Pierce
Category: Weapon
Equip Spot: Weapon

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Dagger of Kindness
The Frostval season should be a reminder to everyone to be kind to everyone, even those that may not necessarily always deserve it. It has a chance to heal 5% of your life on a successful hit.
(No DA Required)

Location: Lumps Of Coal Shop
Price: 0 Gold
Sellback: 0 Gold

Level: 70
Damage: 72-90
Element: Light
Bonuses: Dodge +2, Crit +6, Magic Def +5, Pierce Def +5, Melee Def +5, WIS +8, END +8, CHA +7, LUK +7, DEX +9, Bonus +8, Health -2, Evil +6, Darkness +11

Special Name: Moglin Healing Magic
Special Activation: On hit
Special Effect: Has a chance to heal you for 20%
Special Element: Light
Special Damage Type: N/A
Special Rate: 5%

Rarity: 10
Item Type: Dagger
Attack Type: Pierce
Category: Weapon
Equip Spot: Weapon

[image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
Dagger of Forgiveness
Forgiveness is a trait every hero should have no matter now dark the day is. Sometimes those that do the most wrong were themselves wronged the most. Never forget that. It has a chance to heal 5% of your life on a successful hit.
(No DA Required)

Location: Lumps Of Coal Shop
Price: 0 Gold
Sellback: 0 Gold

Level: 80
Damage: 72-100
Element: Light
Bonuses: Dodge +3, Crit +7, Magic Def +7, Pierce Def +7, Melee Def +7, WIS +10, END +10, CHA +8, LUK +8, DEX +12, Bonus +10, Health -4, Evil +8, Darkness +13

Special Name: Moglin Healing Magic
Special Activation: On hit
Special Effect: Has a chance to heal you for 20%
Special Element: Light
Special Damage Type: N/A
Special Rate: 5%

Rarity: 10
Item Type: Dagger
Attack Type: Pierce
Category: Weapon
Equip Spot: Weapon

  • Note: Typo on description - “no matter now” instead of “how”.



    [image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
    Staff of Amusement
    This weapon is a fitting reminder of all the amusement that comes when you have fun and enjoy the little things. It has a chance to heal 5% of your life on a successful hit.
    (No DA Required)

    Location: Lumps Of Coal Shop
    Price: 0 Gold
    Sellback: 0 Gold

    Level: 60
    Damage: 68-82
    Element: Light
    Bonuses: Dodge +1, Crit +4, Magic Def +4, Pierce Def +4, Melee Def +4, WIS +6, END +6, CHA +6, LUK +6, INT +7, Bonus +5, Evil +5, Darkness +10

    Special Name: Moglin Healing Magic
    Special Activation: On hit
    Special Effect: Has a chance to heal you for 20%
    Special Element: Light
    Special Damage Type: N/A
    Special Rate: 5%

    Rarity: 10
    Item Type: Staff
    Attack Type: Magic
    Category: Weapon
    Equip Spot: Weapon

    [image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
    Staff of Kindness
    The Frostval season should be a reminder to everyone to be kind to everyone, even those that may not necessarily always deserve it. It has a chance to heal 5% of your life on a successful hit.
    (No DA Required)

    Location: Lumps Of Coal Shop
    Price: 0 Gold
    Sellback: 0 Gold

    Level: 70
    Damage: 72-90
    Element: Light
    Bonuses: Dodge +2, Crit +6, Magic Def +5, Pierce Def +5, Melee Def +5, WIS +8, END +8, CHA +7, LUK +7, INT +9, Bonus +8, Health -2, Evil +6, Darkness +11

    Special Name: Moglin Healing Magic
    Special Activation: On hit
    Special Effect: Has a chance to heal you for 20%
    Special Element: Light
    Special Damage Type: N/A
    Special Rate: 5%

    Rarity: 10
    Item Type: Staff
    Attack Type: Magic
    Category: Weapon
    Equip Spot: Weapon

    [image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
    Staff of Forgiveness
    Forgiveness is a trait every hero should have no matter now dark the day is. Sometimes those that do the most wrong were themselves wronged the most. Never forget that. It has a chance to heal 5% of your life on a successful hit.
    (No DA Required)

    Location: Lumps Of Coal Shop
    Price: 0 Gold
    Sellback: 0 Gold

    Level: 80
    Damage: 72-100
    Element: Light
    Bonuses: Dodge +3, Crit +7, Magic Def +7, Pierce Def +7, Melee Def +7, WIS +10, END +10, CHA +8, LUK +8, INT +12, Bonus +10, Health -4, Evil +8, Darkness +13

    Special Name: Moglin Healing Magic
    Special Activation: On hit
    Special Effect: Has a chance to heal you for 20%
    Special Element: Light
    Special Damage Type: N/A
    Special Rate: 5%

    Rarity: 10
    Item Type: Staff
    Attack Type: Magic
    Category: Weapon
    Equip Spot: Weapon

  • Note: Typo on description - “no matter now” instead of “how”.



    [image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
    Blade of Amusement
    This weapon is a fitting reminder of all the amusement that comes when you have fun and enjoy the little things. It has a chance to heal 5% of your life on a successful hit.
    (No DA Required)

    Location: Lumps Of Coal Shop
    Price: 0 Gold
    Sellback: 0 Gold

    Level: 60
    Damage: 68-82
    Element: Light
    Bonuses: Dodge +1, Crit +4, Magic Def +4, Pierce Def +4, Melee Def +4, WIS +6, END +6, CHA +6, LUK +6, STR +7, Bonus +5, Evil +5, Darkness +10

    Special Name: Moglin Healing Magic
    Special Activation: On hit
    Special Effect: Has a chance to heal you for 20%
    Special Element: Light
    Special Damage Type: N/A
    Special Rate: 5%

    Rarity: 10
    Item Type: Sword
    Attack Type: Melee
    Category: Weapon
    Equip Spot: Weapon

    [image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
    Blade of Kindness
    The Frostval season should be a reminder to everyone to be kind to everyone, even those that may not necessarily always deserve it. It has a chance to heal 5% of your life on a successful hit.
    (No DA Required)

    Location: Lumps Of Coal Shop
    Price: 0 Gold
    Sellback: 0 Gold

    Level: 70
    Damage: 72-90
    Element: Light
    Bonuses: Dodge +2, Crit +6, Magic Def +5, Pierce Def +5, Melee Def +5, WIS +8, END +8, CHA +7, LUK +7, STR +9, Bonus +8, Health -2, Evil +6, Darkness +11

    Special Name: Moglin Healing Magic
    Special Activation: On hit
    Special Effect: Has a chance to heal you for 20%
    Special Element: Light
    Special Damage Type: N/A
    Special Rate: 5%

    Rarity: 10
    Item Type: Sword
    Attack Type: Melee
    Category: Weapon
    Equip Spot: Weapon

    [image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
    Blade of Forgiveness
    Forgiveness is a trait every hero should have no matter now dark the day is. Sometimes those that do the most wrong were themselves wronged the most. Never forget that. It has a chance to heal 5% of your life on a successful hit.
    (No DA Required)

    Location: Lumps Of Coal Shop
    Price: 0 Gold
    Sellback: 0 Gold

    Level: 80
    Damage: 72-100
    Element: Light
    Bonuses: Dodge +3, Crit +7, Magic Def +7, Pierce Def +7, Melee Def +7, WIS +10, END +10, CHA +8, LUK +8, STR +12, Bonus +10, Health -4, Evil +8, Darkness +13

    Special Name: Moglin Healing Magic
    Special Activation: On hit
    Special Effect: Has a chance to heal you for 20%
    Special Element: Light
    Special Damage Type: N/A
    Special Rate: 5%

    Rarity: 10
    Item Type: Sword
    Attack Type: Melee
    Category: Weapon
    Equip Spot: Weapon

  • Note: Typo on description - “no matter now” instead of “how”.

    All done, thanks. Jorath did the "Lumps of Coal Shop" daggers. Shop name and typos were fixed in-game by Ash. Heal confirmed to be 5% [Niki]




  • crabpeople -> RE: Weapons (12/20/2014 9:14:24)

    Crystalline Claymore
    This beatiful weapon seems to have appeared out of nowhere. Stranger things have happened than a random weapon appearing.
    (No DA Required)

    Location: A Tale of Two Timelines
    Price: N/A
    Sellback: 0 Gold

    Level: 21
    Damage: 35-47
    Element: Ice
    Bonuses: Crit +2, WIS +1, END +1, CHA +1, STR +1, Bonus +1, Fire +3

    Rarity: 25
    Item Type: Swrord
    Attack Type: Melee
    Category: Weapon
    Equip Spot: Weapon

    Crystalline Claymore

    This beatiful weapon seems to have appeared out of nowhere. Stranger things have happened than a random weapon appearing.
    (No DA Required)

    Location: A Tale of Two Timelines
    Price: N/A
    Sellback: 0 Gold

    Level: 51
    Damage: 60-74
    Element: Ice
    Bonuses: Crit +5, Magic Def +3, Pierce Def +3, Melee Def +3, WIS +5, END +3, CHA +5, LUK +1, STR +6, Bonus +5, Health -1, Immobility +2, Stone +3, Fire +5

    Rarity: 25
    Item Type: Swrord
    Attack Type: Melee
    Category: Weapon
    Equip Spot: Weapon

    Crystalline Blades

    These beatiful daggers seem to shiver in your hands, almost as if they don't belong in this reality. That couldn't be though... could it? This items requires a Dragon Amulet.


    Location: A Tale of Two Timelines
    Price: N/A
    Sellback: 0 Gold

    Level: 71
    Damage: 74-90
    Element: Ice
    Bonuses: Dodge +2, Parry +1, Crit +9, Magic Def +5, Pierce Def +5, Melee Def +5, WIS +6, END +5, CHA +8, Luck +4, DEX +10, Bonus +9, Health -3, Immobility +4, Stone +8, Fire +11

    Rarity: 25
    Item Type: Dagger
    Attack Type: Pierce
    Category: Weapon
    Equip Spot: Weapon


    Crystalline Blades

    These beatiful daggers seem to shiver in your hands, almost as if they don't belong in this reality. That couldn't be though... could it?
    (no DA required)

    Location: A Tale of Two Timelines
    Price: N/A
    Sellback: 0 Gold

    Level: 21
    Damage: 35-47
    Element: Ice
    Bonuses: Crit +2, WIS +1, END +1, CHA +1, DEX +1, Bonus +1, Fire +3

    Rarity: 25
    Item Type: Dagger
    Attack Type: Pierce
    Category: Weapon
    Equip Spot: Weapon

    Crystalline Staff
    This staff seems to want to pull itself out of your hands on occasion. It's like it's trying to get home...
    (No DA Required)

    Location: A Tale of Two Timelines
    Price: N/A
    Sellback: 0 Gold

    Level: 61
    Damage: 68-80
    Element: Ice
    Bonuses: Dodge +1, Parry +1, Crit +6, Magic Def +3, Pierce Def +3, Melee Def +3, WIS +6, END +4, CHA +6, LUK +2, INT +7, Bonus +6, Health -1, Immobility +2, Stone +4, Fire +6

    Rarity: 25
    Item Type: Staff
    Attack Type: Magic
    Category: Weapon
    Equip Spot: Weapon

    Crystalline Staff
    This staff seems to want to pull itself out of your hands on occasion. It's like it's trying to get home... This item requires a Dragon Amulet.

    Location: A Tale of Two Timelines
    Price: N/A
    Sellback: 0 Gold

    Level: 80
    Damage: 74-102
    Element: Ice
    Bonuses: Block +2, Dodge +2, Parry +1, Crit +11, Magic Def +7, Pierce Def +7, Melee Def +7, WIS +7, END +7, CHA +9, LUK +6, INT +13, Bonus +10, Health -3, Immobility +4, Poison +10, Stone +11, Fire +12

    Rarity: 55
    Item Type: Staff
    Attack Type: Magic
    Category: Weapon
    Equip Spot: Weapon

    Note: All those weapons are SEASONAL rares.

    Done by Jorath and RyuMandruleanu. [Niki]




    Peachii -> RE: Weapons (12/21/2014 7:30:03)

    Leftover Sword Mk., Leftover Staff Mk. and Leftover Dagger Mk. - need to change to Seasonal tag. Correction to the descriptions of all entries to:
    This item requires a Dragon Amulet. This weapon was constructed from spare parts of the X-304 Pumpkin Pie Dispensing Dracobot, during Dr. Voltabolt's Thankstaking War!



    New entries submission.

    [image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
    [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Leftover Sword Mk. VI
    This item requires a Dragon Amulet. This weapon was constructed from spare parts of the X-304 Pumpkin Pie Dispensing Dracobot, during Dr. Voltabolt's Thankstaking War!

    Location: Leftovers!
    Price: N/A
    Required Items: 5 Corn Kernel + Leftover Sword Mk. V
    Sellback: 75 Gold

    Level: 45
    Damage: 60-70
    Element: Energy
    Bonuses: Crit +2, LUK +4, STR +4, Bonus +4, Water +4, Energy +4

    Rarity: 4
    Item Type: Sword
    Attack Type: Melee
    Category: Weapon
    Equip Spot: Weapon

    [image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
    [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Leftover Sword Mk. VII
    This item requires a Dragon Amulet. This weapon was constructed from spare parts of the X-304 Pumpkin Pie Dispensing Dracobot, during Dr. Voltabolt's Thankstaking War!

    Location: Leftovers!
    Price: N/A
    Required Items: 5 Corn Kernel + Leftover Sword Mk. VI
    Sellback: 75 Gold

    Level: 55
    Damage: 65-79
    Element: Energy
    Bonuses: Crit +3, Magic Def +1, Pierce Def +1, Melee Def +1, LUK +6, STR +5, Bonus +5, Water +5, Energy +5

    Rarity: 4
    Item Type: Sword
    Attack Type: Melee
    Category: Weapon
    Equip Spot: Weapon

    [image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
    [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Leftover Sword Mk. VIII
    This item requires a Dragon Amulet. This weapon was constructed from spare parts of the X-304 Pumpkin Pie Dispensing Dracobot, during Dr. Voltabolt's Thankstaking War!

    Location: Leftovers!
    Price: N/A
    Required Items: 5 Corn Kernel + Leftover Sword Mk. VII
    Sellback: 75 Gold

    Level: 65
    Damage: 73-85
    Element: Energy
    Bonuses: Crit +4, Magic Def +2, Pierce Def +2, Melee Def +2, LUK +8, STR +7, Bonus +6, Water +6, Energy +6

    Rarity: 4
    Item Type: Sword
    Attack Type: Melee
    Category: Weapon
    Equip Spot: Weapon

    [image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
    [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Leftover Sword Mk. IX
    This item requires a Dragon Amulet. This weapon was constructed from spare parts of the X-304 Pumpkin Pie Dispensing Dracobot, during Dr. Voltabolt's Thankstaking War!

    Location: Leftovers!
    Price: N/A
    Required Items: 5 Corn Kernel + Leftover Sword Mk. VIII
    Sellback: 75 Gold

    Level: 75
    Damage: 76-94
    Element: Energy
    Bonuses: Crit +5, Magic Def +4, Pierce Def +4, Melee Def +4, LUK +10, STR +9, Bonus +7, Water +7, Energy +7

    Rarity: 4
    Item Type: Sword
    Attack Type: Melee
    Category: Weapon
    Equip Spot: Weapon

    [image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
    [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Leftover Sword Mk. X
    This item requires a Dragon Amulet. This weapon was constructed from spare parts of the X-304 Pumpkin Pie Dispensing Dracobot, during Dr. Voltabolt's Thankstaking War!

    Location: Leftovers!
    Price: N/A
    Required Items: 5 Corn Kernel + Leftover Sword Mk. IX
    Sellback: 75 Gold

    Level: 80
    Damage: 74-102
    Element: Energy
    Bonuses: Crit +6, Magic Def +5, Pierce Def +5, Melee Def +5, LUK +12, STR +11, Bonus +8, Immobility +5, Water +9, Energy +9

    Rarity: 4
    Item Type: Sword
    Attack Type: Melee
    Category: Weapon
    Equip Spot: Weapon


    [image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
    [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Leftover Staff Mk. VI
    This item requires a Dragon Amulet. This weapon was constructed from spare parts of the X-304 Pumpkin Pie Dispensing Dracobot, during Dr. Voltabolt's Thankstaking War!

    Location: Leftovers!
    Price: N/A
    Required Items: 5 Corn Kernel + Leftover Staff Mk. V
    Sellback: 75 Gold

    Level: 45
    Damage: 60-70
    Element: Energy
    Bonuses: Crit +2, LUK +4, INT +4, Bonus +4, Water +4, Energy +4

    Rarity: 4
    Item Type: Staff
    Attack Type: Magic
    Category: Weapon
    Equip Spot: Weapon

    [image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
    [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Leftover Staff Mk. VII
    This item requires a Dragon Amulet. This weapon was constructed from spare parts of the X-304 Pumpkin Pie Dispensing Dracobot, during Dr. Voltabolt's Thankstaking War!

    Location: Leftovers!
    Price: N/A
    Required Items: 5 Corn Kernel + Leftover Staff Mk. VI
    Sellback: 75 Gold

    Level: 55
    Damage: 65-79
    Element: Energy
    Bonuses: Crit +3, Magic Def +1, Pierce Def +1, Melee Def +1, LUK +6, INT +5, Bonus +5, Water +5, Energy +5

    Rarity: 4
    Item Type: Staff
    Attack Type: Magic
    Category: Weapon
    Equip Spot: Weapon

    [image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
    [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Leftover Staff Mk. VIII
    This item requires a Dragon Amulet. This weapon was constructed from spare parts of the X-304 Pumpkin Pie Dispensing Dracobot, during Dr. Voltabolt's Thankstaking War!

    Location: Leftovers!
    Price: N/A
    Required Items: 5 Corn Kernel + Leftover Staff Mk. VII
    Sellback: 75 Gold

    Level: 65
    Damage: 73-85
    Element: Energy
    Bonuses: Crit +4, Magic Def +2, Pierce Def +2, Melee Def +2, LUK +8, INT +7, Bonus +6, Water +6, Energy +6

    Rarity: 4
    Item Type: Staff
    Attack Type: Magic
    Category: Weapon
    Equip Spot: Weapon

    [image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
    [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Leftover Staff Mk. IX
    This item requires a Dragon Amulet. This weapon was constructed from spare parts of the X-304 Pumpkin Pie Dispensing Dracobot, during Dr. Voltabolt's Thankstaking War!

    Location: Leftovers!
    Price: N/A
    Required Items: 5 Corn Kernel + Leftover Staff Mk. VIII
    Sellback: 75 Gold

    Level: 75
    Damage: 76-94
    Element: Energy
    Bonuses: Crit +5, Magic Def +4, Pierce Def +4, Melee Def +4, LUK +10, INT +9, Bonus +7, Water +7, Energy +7

    Rarity: 4
    Item Type: Staff
    Attack Type: Magic
    Category: Weapon
    Equip Spot: Weapon

    [image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
    [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Leftover Staff Mk. X
    This item requires a Dragon Amulet. This weapon was constructed from spare parts of the X-304 Pumpkin Pie Dispensing Dracobot, during Dr. Voltabolt's Thankstaking War!

    Location: Leftovers!
    Price: N/A
    Required Items: 5 Corn Kernel + Leftover Staff Mk. IX
    Sellback: 75 Gold

    Level: 80
    Damage: 74-102
    Element: Energy
    Bonuses: Crit +6, Magic Def +5, Pierce Def +5, Melee Def +5, LUK +12, INT +11, Bonus +8, Immobility +5, Water +9, Energy +9

    Rarity: 4
    Item Type: Staff
    Attack Type: Magic
    Category: Weapon
    Equip Spot: Weapon


    [image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
    [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Leftover Dagger Mk. VI
    This item requires a Dragon Amulet. This weapon was constructed from spare parts of the X-304 Pumpkin Pie Dispensing Dracobot, during Dr. Voltabolt's Thankstaking War!

    Location: Leftovers!
    Price: N/A
    Required Items: 5 Corn Kernel + Leftover Dagger Mk. V
    Sellback: 75 Gold

    Level: 45
    Damage: 60-70
    Element: Energy
    Bonuses: Crit +2, LUK +4, DEX +4, Bonus +4, Water +4, Energy +4

    Rarity: 4
    Item Type: Dagger
    Attack Type: Pierce
    Category: Weapon
    Equip Spot: Weapon

    [image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
    [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Leftover Dagger Mk. VII
    This item requires a Dragon Amulet. This weapon was constructed from spare parts of the X-304 Pumpkin Pie Dispensing Dracobot, during Dr. Voltabolt's Thankstaking War!

    Location: Leftovers!
    Price: N/A
    Required Items: 5 Corn Kernel + Leftover Dagger Mk. VI
    Sellback: 75 Gold

    Level: 55
    Damage: 65-79
    Element: Energy
    Bonuses: Crit +3, Magic Def +1, Pierce Def +1, Melee Def +1, LUK +6, DEX +5, Bonus +5, Water +5, Energy +5

    Rarity: 4
    Item Type: Dagger
    Attack Type: Pierce
    Category: Weapon
    Equip Spot: Weapon

    [image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
    [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Leftover Dagger Mk. VIII
    This item requires a Dragon Amulet. This weapon was constructed from spare parts of the X-304 Pumpkin Pie Dispensing Dracobot, during Dr. Voltabolt's Thankstaking War!

    Location: Leftovers!
    Price: N/A
    Required Items: 5 Corn Kernel + Leftover Dagger Mk. VII
    Sellback: 75 Gold

    Level: 65
    Damage: 73-85
    Element: Energy
    Bonuses: Crit +4, Magic Def +2, Pierce Def +2, Melee Def +2, LUK +8, DEX +7, Bonus +6, Water +6, Energy +6

    Rarity: 4
    Item Type: Dagger
    Attack Type: Pierce
    Category: Weapon
    Equip Spot: Weapon

    [image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
    [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Leftover Dagger Mk. IX
    This item requires a Dragon Amulet. This weapon was constructed from spare parts of the X-304 Pumpkin Pie Dispensing Dracobot, during Dr. Voltabolt's Thankstaking War!

    Location: Leftovers!
    Price: N/A
    Required Items: 5 Corn Kernel + Leftover Dagger Mk. VIII
    Sellback: 75 Gold

    Level: 75
    Damage: 76-94
    Element: Energy
    Bonuses: Crit +5, Magic Def +4, Pierce Def +4, Melee Def +4, LUK +10, DEX +9, Bonus +7, Water +7, Energy +7

    Rarity: 4
    Item Type: Dagger
    Attack Type: Pierce
    Category: Weapon
    Equip Spot: Weapon

    [image]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/image]
    [image]http://media.artix.com/encyc/df/tags/DA.png[/image]Leftover Dagger Mk. X
    This item requires a Dragon Amulet. This weapon was constructed from spare parts of the X-304 Pumpkin Pie Dispensing Dracobot, during Dr. Voltabolt's Thankstaking War!

    Location: Leftovers!
    Price: N/A
    Required Items: 5 Corn Kernel + Leftover Dagger Mk. IX
    Sellback: 75 Gold

    Level: 80
    Damage: 74-102
    Element: Energy
    Bonuses: Crit +6, Magic Def +5, Pierce Def +5, Melee Def +5, LUK +12, DEX +11, Bonus +8, Immobility +5, Water +9, Energy +9

    Rarity: 4
    Item Type: Dagger
    Attack Type: Pierce
    Category: Weapon
    Equip Spot: Weapon

    All done, Thanks! [Niki]




    Slayer Zach -> RE: Weapons (12/21/2014 23:14:49)

    [img]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/img]
    [img]http://media.artix.com/encyc/df/tags/DA.png[/img] Crystalline Claymore
    This beautiful weapon seems to have appeared out of nowhere. Stranger things have happened than a random weapon appearing. This item requires a Dragon Amulet.

    Location: A Tale of Two Timelines
    Price: N/A
    Sellback: 0 Gold

    Level: 77
    Damage: 74-98
    Element: Ice
    Bonuses: Dodge +2, Parry +1, Crit +9, Magic Def +6, Melee Def +6, WIS +6, END +6, CHA +8, LUK +5, STR +12, Bonus +10, Health -3, Immobility +4, Poison +6, Stone +11, Fire +11.

    Rarity: 25
    Item Type: Sword
    Attack Type: Melee
    Category: Weapon
    Equip Spot: Weapon

    [img]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/img]
    [img]http://media.artix.com/encyc/df/tags/DA.png[/img] Crystalline Claymore
    This beautiful weapon seems to have appeared out of nowhere. Stranger things have happened than a random weapon appearing. This item requires a Dragon Amulet.

    Location: A Tale of Two Timelines
    Price: N/A
    Sellback: 0 Gold

    Level: 80
    Damage: 74-102
    Element: Ice
    Bonuses: Bonus +10, STR +13, LUK +6, CHA +9, END +7, Melee Def +7, Magic Def +7, Crit +11, Parry +1, Dodge +2, Block +2, Health -3, Immobility +4, Poison +10, Stone +11, Fire +12.

    Rarity: 55
    Item Type: Sword
    Attack Type: Melee
    Category: Weapon
    Equip Spot: Weapon

    [image]http://i.imgur.com/jVMtOYJ.png[/image]

    [img]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/img]
    DragonBlaser
    This weapon seems to be made from a Dragonslayer's polearm as well as an energy blade? Maybe it's a future Dragonslayer weapon? Whatever it is it'll do more damage to Dragons and Reptiles of all kinds!
    (No DA Required)

    Location: Xan, Sepulchure, Zorbak (Frostvale Chapter 9, Act 29)
    Price: N/A
    Sellback: 1500 Gold

    Level: 20
    Damage: 35-47
    Element: ???
    Bonuses: Bonus +1, STR +1, DEX +1, INT +1, CHA +1, Crit +2, Fire +3

    Rarity: 25
    Item Type: Scythe
    Attack Type: Magic/Pierce/Melee
    Category: Weapon
    Equip Spot: Weapon

    [img]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/img]
    DragonBlaser
    This weapon seems to be made from a Dragonslayer's polearm as well as an energy blade? Maybe it's a future Dragonslayer weapon? Whatever it is it'll do more damage to Dragons and Reptiles of all kinds!
    (No DA Required)

    Location: Xan, Sepulchure, Zorbak (Frostvale Chapter 9, Act 29)
    Price: N/A
    Sellback: 1800 Gold

    Level: 30
    Damage: 45-57
    Element: ???
    Bonuses: Bonus +2, STR +3, DEX +3, INT +3, CHA +1, Melee Def +1, Magic Def +1, Crit +3, Ice +1, Fire +3

    Rarity: 25
    Item Type: Scythe
    Attack Type: Magic/Pierce/Melee
    Category: Weapon
    Equip Spot: Weapon

    [img]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/img]
    DragonBlaser
    This weapon seems to be made from a Dragonslayer's polearm as well as an energy blade? Maybe it's a future Dragonslayer weapon? Whatever it is it'll do more damage to Dragons and Reptiles of all kinds!
    (No DA Required)

    Location: Xan, Sepulchure, Zorbak (Frostvale Chapter 9, Act 29)
    Price: N/A
    Sellback: 3000 Gold

    Level: 50
    Damage: 60-74
    Element: ???
    Bonuses: Bonus +5, STR +6, DEX +6, INT +6, LUK +1, CHA +5, Melee Def +3, Magic Def +3, Crit +5, Health -1, Immobility +2, Ice +3, Fire +5

    Rarity: 25
    Item Type: Scythe
    Attack Type: Magic/Pierce/Melee
    Category: Weapon
    Equip Spot: Weapon

    [img]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/img]
    DragonBlaser
    This weapon seems to be made from a Dragonslayer's polearm as well as an energy blade? Maybe it's a future Dragonslayer weapon? Whatever it is it'll do more damage to Dragons and Reptiles of all kinds!
    (No DA Required)

    Location: Xan, Sepulchure, Zorbak (Frostvale Chapter 9, Act 29)
    Price: N/A
    Sellback: 3500 Gold

    Level: 60
    Damage: 68-80
    Element: ???
    Bonuses: Bonus +6, STR +7, DEX +7, INT +7, LUK +2, CHA +6, END +1, Melee Def +3, Magic Def +3, Crit +6, Parry +1, Dodge +1, Health -1, Immobility +2, Ice +4, Fire +6

    Rarity: 25
    Item Type: Scythe
    Attack Type: Magic/Pierce/Melee
    Category: Weapon
    Equip Spot: Weapon

    [img]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/img]
    DragonBlaser
    This weapon seems to be made from a Dragonslayer's polearm as well as an energy blade? Maybe it's a future Dragonslayer weapon? Whatever it is it'll do more damage to Dragons and Reptiles of all kinds!
    (No DA Required)

    Location: Xan, Sepulchure, Zorbak (Frostvale Chapter 9, Act 29)
    Price: N/A
    Sellback: 4000 Gold

    Level: 70
    Damage: 74-90
    Element: ???
    Bonuses: Dodge +2, Parry +1, Crit +9, Magic Def +5, Melee Def +5, WIS +6, END +2, CHA +8, LUK +4, INT +10, DEX +10, STR +10, Bonus +9, Health -3, Immobility +4, Ice +8, Fire +11

    Rarity: 25
    Item Type: Scythe
    Attack Type: Magic/Pierce/Melee
    Category: Weapon
    Equip Spot: Weapon

    [img]http://media.artix.com/encyc/df/tags/Seasonal.jpg[/img]
    [img]http://media.artix.com/encyc/df/tags/DA.png[/img] DragonBlaser
    This weapon seems to be made from a Dragonslayer's polearm as well as an energy blade? Maybe it's a future Dragonslayer weapon? Whatever it is it'll do more damage to Dragons and Reptiles of all kinds! This item requires a Dragon Amulet.

    Location: Xan, Sepulchure, Zorbak (Frostvale Chapter 9, Act 29)
    Price: N/A
    Sellback: 5000 Gold

    Level: 80
    Damage: 74-102
    Element: ???
    Bonuses: Bonus +10, STR +13, DEX +13, INT +13, LUK +6, CHA +9, END +6, Melee Def +7, Magic Def +7, Crit +11, Parry +1, Dodge +2, Block +2, Health -3, Immobility +4, ??? +8, Ice +12, Fire +12

    Rarity: 55
    Item Type: Scythe
    Attack Type: Magic/Pierce/Melee
    Category: Weapon
    Equip Spot: Weapon

    -Gives you a 35%(?) damage boost against dragons.
    -Gives you a 20%(?) damage boost against reptilians.

    [image]http://i.imgur.com/GVwcBL8.png[/image]

    Triggered:
    [image]http://i.imgur.com/QJiaCMC.png[/image]

    DragonBlaser done by Stephen Nix, Crystalline Claymore done by RyuMandruleanu. [Niki]




    crabpeople -> RE: Weapons (12/27/2014 12:39:28)

    DragonBlaser
    This weapon seems to be made from a Dragonslayer's polearm as well as an energy blade? Maybe it's a future Dragonslayer weapon? Whatever it is it'll do more damage to Dragons and Reptiles of all kinds!
    (No DA Required)

    Location: Xan, Sepulchure, Zorbak (Frostvale Chapter 9, Act 29)
    Price: N/A
    Sellback: 2500 Gold

    Level: 40
    Damage: 54-68
    Element: ???
    Bonuses: Crit +4, Magic Def +2, Pierce Def +2, Melee Def +2, WIS +3, CHA +3, INT +4, DEX +4, STR +4, Bonus +4, Ice +3, Fire +4.

    Rarity: 25
    Item Type: Scythe
    Attack Type: Magic/Pierce/Melee
    Category: Weapon
    Equip Spot: Weapon

    Note: According to my own testing, the boost vs dragons is 45%. (damage without the weapon 39. With blaser 57. 39 x 1,45 = 56,55 rounded up 57. The crits with blaser were 113 (56,55 x 2)).
    I didn't test vs lizards.

    Done by Stephen Nix. [Niki]




    Page: [1] 2 3 4 5   next >   >>

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition
    0.265625