King Bling -> RE: Improving legendary rank effectiveness. (7/3/2014 2:31:54)
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@ Dual Thrusters taking you own example, if the player 'x' invests 1 legendary point into the primary damage, assume his original damage output was 550 after using the legendary points it goes upto 553, then he can reduce that 553 primary damage to again 550 and invest those points into his tech to increase his resistance/plasma bolt damage as well. Thats what I do as well, Example, my stats: hp 1500 ep 620 primary 550 sidearm 522 aux 446 robot 260 defns 286 resis 303 rank :6 Now if i be rank "7" and get a legendary point, and i decide to invest in primary, now it is 553 primary damage, If i reduce the 553 primary damage again to 550, and invest the rest 2 stat points i get from reducing my primary damage through retrain, into tech, i get 308 resistance so, i would have 550 primary damage again as well as a change from 303 resistance to 308 resistance, empowering my tech based moves!
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