*Deleting* Broken system (Full Version)

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truthstaffX -> *Deleting* Broken system (7/7/2014 2:56:53)

The current 2v2 combat system forces lower level members attempting to enter a 2v2 enter battle UNWILLINGLY enter a 2v1 battle. This may immediately strike you as an advantage, however the 'Juggernaut' has too vast an advantage over the lower level members for the fight to be fair. The average 'juggernaut' has the advantage statistically with insanely high defensive stats in which no lower level can penetrate for a kill without both of the 2 using a maxed skill during rage (unfortunately energy draining skills exist). In addition the Juggernauts simply use a field medic energy regeneration combo making it literally impossible for the lower levels to win once one of them is defeated. So my suggestion is reasonable and simply removing the system that takes lower level members out of an intended 2v2 battle and forcing them into a 2v1 death-match in which they have little/no chance to win, however deleting this combat system may affect these users who enjoy what is no more than noob sniping so my idea is to grant them each:
- 15,000 credits (more than a refund)
- a 5,000 point achievement

If for whatever reason the design team considers this request unreasonable then I would like the team to release the battle records of the Juggernauts so it can been seen if the system is truly fair and the juggernaut win % is between 45% to 55% of the death-matches.

Thank you for your time.




Mother1 -> RE: *Deleting* Broken system (7/7/2014 3:24:51)

Can I ask what level are you playing at? Cause unless you are really low level or don't know how to fight a juggernaut fighting against one is a piece of cake with a good partner. Plus if you think this is bad you should have been around before omega. That was bad for the opponents but now compared to then it is really easy unless you are very low leveled, unskilled at fighting a juggernaut or get a bad partner.

So all in all not supported.

Also 15000 credits wouldn't be a fair refund either. Why because the card cost 20,000 credits not 15,000 credits.




truthstaffX -> RE: *Deleting* Broken system (7/8/2014 15:49:30)

No fighting a juggernaut is more of a death-match not a "piece of cake". I'm level 20 and just won a daily 2v2 championship and the win % I found against Juggernauts was incredible, I recorded 2 victories and 23 losses. malfunction is useless against a juggernaut draining energy is useless and they often drain it right back (and use a healing core). Also you seem to have gone off-topic in a desperate attempt to prove your claim....
your premise:
The juggernaut fighting system has been worse before.
your conclusion:
since it was worse, it must now be fair.

This is wrong perhaps the old system was something like 90% Juggernaut wins or so but as of now the juggernauts still win the majority of the fights (and I would be greatly surprised if the Juggernaut win percentage was below 70%), sure the system could be (slightly) more broken but does that mean it's fair to take players out of a 2v2 battle and put them into a near-winnable death-match?

Also forgive me I thought the card was 10,000 not 20,000 however now that you've noted that...... 25,000 would be what I would give the players who payed for the card.




Mother1 -> RE: *Deleting* Broken system (7/8/2014 16:42:27)

The staff already said they aren't going to remove juggernaut mode. So you plea is going on deaf ears trust me I have seen several people try to request getting rid of this battle mode just because they were punching bags to juggernauts.

Also not everyone has trouble fighting juggernauts. I myself have an alt at that level and when I fight them as long as I have a decent partner I can beat them.

Also with the old system juggernauts actually had a 90-98% win rate due to varium enhancements where their opponents most of the time didn't. As it is now the only advantage a juggernaut not had is the levels they have. So either you have really bad partners, or you have a build that isn't capable of fighting them well.

Also the system where it pulls two players to fight the jug has been like this from the start. The juggernaut needs opponents, and since the game is PVP they have to come from somewhere. While it would be nice if they used NPC they aren't going to do that.

I will admit juggernaut mode need to fixed because at lower levels jugs can get a real high win rate since they are picking on inexperienced players who can very well be underequipped, but at the higher levels it is almost suicide for the jug which is what the mode was originally suppose to be a harder battle mode for those who liked a challenge. In other words the mode was never balanced.




lionblades -> RE: *Deleting* Broken system (7/8/2014 18:23:28)

@Truthstaffx
quote:

however the 'Juggernaut' has too vast an advantage

Lmao you are L.20, and unless you have a main you cannot say Juggernauts are OP. I have gotten a good ratio in low levels (where you are at) but you know why? 70% of the players do not know how to play at your level range. And about 30% are good alts who actually pose a threat. Its not the juggernauts, it is the players that are bad. Now look at high level range and you will see that juggernaut opponents are impossible to win if your around L.38. The opponents actually KNOW what they are doing, and they have way more combined stats than the jugg. Not to mention diminishing stats hit hard on the jugg, and the opponents can take around 500 energy in one turn. Once juggernauts no longer have the advantage of a "learning curve" they are very very easy wins.
Here is a more detailed explanation on my thoughts: http://forums2.battleon.com/f/tm.asp?m=21724256




The berserker killer -> RE: *Deleting* Broken system (7/8/2014 20:01:55)

The Juggernaut mode may seem easy at lower levels however I can assure you that it is not that easy when you reach the higher levels... Sorry but not supported. I actually like Juggernaut an/d until it is replaced with something new I'm not gonna say "Get rid of it". Even though it is a flawed feature it is still a feature and what I want to see is ways that we can include more features in this game. Not take some away.




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