tech mages - battery (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions



Message


mr.p -> tech mages - battery (7/8/2014 1:34:03)

can you the game developers please get rid of the battery move or adjust it so it doesn't regenerate so much energy. or at least make the cool down longer. i have lost way to many 1v1 battles because of that move, tech mages stun and heal about 4 times in a game and there is absolutely nothing you can do about it. battery wont help you nether will emp( this is coming from experience). and the move battery is very over exaggerated from the older passive move "reroute." and on top of that it costs nothing, not hp not ep. but the move mark of blood, (which replaced the move "bloodlust" which was the opposite of "reroute") only heals about 91 hp and that is if the damage you just did was high and mark is around lvl 8. so i kind of find it unfair that battery replaced reroute but mark of blood replaced bloodlust. not saying replace blood mark, but replace or change battery.




InFlamed Fury -> RE: tech mages - battery (7/8/2014 4:06:23)

there is a 5 turn cooldown, if you don't like it then use a move that drains your opponent's energy, simple as that.

All energy draining skills have a 4 turn cooldown so you can use them straight after they battery backup, easy.




Mother1 -> RE: tech mages - battery (7/8/2014 4:45:39)

@ Inflamed Fury

Energy Parasite is the exception to the rule since it's cooldown is three turns not four.

@ Op

Not supported for the reasons Inflamed fury posted. Battery backup already has the highest cool down of any move in the game of 5 turns. Plus this move is a TLM move as well and removing it because you feel TM is too powerful with it will also hurt TLM since they share this move.




mr.p -> RE: tech mages - battery (7/8/2014 12:27:41)

heres the thing about draining there energy. the can and will use a different move to regain it if you take it. such as piston punch/generaror and assimilation. picture this you start a battle with a tech mage with high defense and resistance build. there skill tree is lvl 7 stun and 6 multi. now imagen them being able to use stun every two turns because the can always reg there energy that much. now me i would use satic grenade but thats the best i can do. i can use one of the core moves but that would kind of be a waste of time seeing that the don't take anof energy to prevent them from doing anything, and if it do then theres a regeneration right around the corner. or maybe you managed to get his hp below yours and he doesn't have anof energy to heal or do anything like that. but then he batteries( heres what you would think, ok ill just take his energy with static grenade or emp and boom he cant heal any more. but then he uses assimilation and can heal again.) then i really cant do a dang thing to stop it and i lose the battle.




Dual Thrusters -> RE: tech mages - battery (7/8/2014 13:21:22)

quote:

will use a different move to regain it if you take it. such as piston punch/generaror and assimilation.


Then you use a different move to take it. Whenever I play against a Dex Mage I always start with Frost Shards to nibble at their EP, and have Piston Punch as a backup.

Have you even tried using skills that increase your resistance? Even if they stun you, it really won't matter if Overload only hits for 100. When their EP is really low, that is the perfect time to use smoke/malf because they won't be able to counter it the next turn while they regain energy, giving you the opportunity to deliver 1 or 2 hard attacks.




The berserker killer -> RE: tech mages - battery (7/8/2014 20:04:38)

The move has a 5 turn cooldown...it's fine the way it is I think.




King Bling -> RE: tech mages - battery (7/9/2014 8:29:56)

The problem is not the battery, the problem you are speaking is of Overload And plasma rain. And for that they need to increase the cooldown of Overload and Plasma rain or just increase its energy cost.

@ Mother1 btw you forgot that ch's emp grenade also has 3 turns of cooldown, taking almost 600 energy if maxed out.




The berserker killer -> RE: tech mages - battery (7/9/2014 12:43:34)

So the problem is dex mages, as it has been for the last few years T_T




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.078125