Stonehawk -> Stats balance! (7/20/2014 20:27:47)
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We all know strength works well with dexterity, and those 2 stats are enough to win a battle, the rest goes to health. So, what's wrong? Let's think about it: Strength increases PRIMARY AND SIDEARM damages. Primary weapons can be used EVERY turn and DEX would prevent blocks, SIDEARM can be used each 2 turns, being a good choice against higher dexterity builds. Now let's talk about other stats, and the reason they are not used as much as STR + DEX: Support increases ONLY AUXILLIARY weapon damage. AUX weapons can only be used every 3 turns. Tech would prevent it to be deflected. It means you should use high tech to have high support working correctly for your weapon. Now let's think. Who would win with higher probability: STR + DEX or TECH + SUPP ? STR dude hits you 3 times while you (SUPPORT DUDE) use your aux then your energy to do something during AUX cooldown. If both's energy is gone, we can clearly see who is winning. Plus, deflected critical hit does less damage than a normal hit, so higher tech would also beat high support. After all this talking, I thought of something: Maybe support stat should do something other than making people play first and crit more. Any suggestion? The biggest problem of STR abusing is the worthlessness of support, so it needs a boost! My first suggestion is bringing back faster rage to higher support, and really low rage speed for those 17 support players!
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