Stats balance! (Full Version)

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Stonehawk -> Stats balance! (7/20/2014 20:27:47)

We all know strength works well with dexterity, and those 2 stats are enough to win a battle, the rest goes to health. So, what's wrong? Let's think about it:
Strength increases PRIMARY AND SIDEARM damages. Primary weapons can be used EVERY turn and DEX would prevent blocks, SIDEARM can be used each 2 turns, being a good choice against higher dexterity builds.


Now let's talk about other stats, and the reason they are not used as much as STR + DEX:

Support increases ONLY AUXILLIARY weapon damage. AUX weapons can only be used every 3 turns. Tech would prevent it to be deflected. It means you should use high tech to have high support working correctly for your weapon.

Now let's think. Who would win with higher probability: STR + DEX or TECH + SUPP ?

STR dude hits you 3 times while you (SUPPORT DUDE) use your aux then your energy to do something during AUX cooldown. If both's energy is gone, we can clearly see who is winning.
Plus, deflected critical hit does less damage than a normal hit, so higher tech would also beat high support.

After all this talking, I thought of something: Maybe support stat should do something other than making people play first and crit more. Any suggestion? The biggest problem of STR abusing is the worthlessness of support, so it needs a boost!

My first suggestion is bringing back faster rage to higher support, and really low rage speed for those 17 support players!




Mother1 -> RE: Stats balance! (7/20/2014 20:42:48)

Actually the reason why strength builds are strong is because those builds can deal nonestop damage thanks to a skill we know as strike. When all other resources are gone you can still strike away with all that strength until your sidearm comes off cooldown Etc. None of the other builds have a skill free of cool down and free of cost that work with their stat only strength has that. This is why we have so many strength strike builds.

But as for support it does have effect. It works with every buff in the game with Technician being the expection and every debuff with smoke being the exception. Problem is however, that none of the stats are balanced and support is so weak that it isn't even needed for most builds to work outside of focus builds. You can run around with base support and still win battles. Tech on the other hand has some purpose since it does increase resistance as well as power up some offensive moves however it isn't anywhere never health dex and strength in terms of usefulness which is the problem.

Here is a thread I made a suggestion for to help put strength back with the other stats




Stonehawk -> RE: Stats balance! (7/20/2014 20:51:39)

@Mother1

How about 1 turn cooldown for striking? It would make strength builds think before making a build that only strikes forever, forcing them to use skills or other weapons!
The skip button would have to be added aswell, specially because of that lionhart shield!




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