nield -> RE: =EC 2014= OOC: The Gates Are Open (8/9/2014 6:38:54)
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Approved. You've corrected everything that I brought up previously and as such I see no reason to hold this submission back any further. Welcome to the EC. Name: Ineria Aluriest Race: Illistrian Gender: Hermaphrodite, not that she would ever let you know. She considers herself female, and would never suffer to be referred to by the xe/xyr/xem pronouns by those who do know her true gender. Age: 20 Element: Ice Appearance: With full-flowing violet hair that has never seen a blade in her life, hanging just short of the ground and pale blue skin, Ineria exudes an otherworldly quality in her appearance. Her towering form but serves to reinforce this; Ineria stands at 7 feet and 5 inches, yet is still considered short for one of her kind, who stand on average at 7 feet and 10 inches. Despite height that could consider them giantkin, Illistrians tend toward slender frames, and Ineria is no exception. slender, but in that slenderness, a muscularity and dexterousness which belie years of hard training to make herself stronger and more agile. As befits her slender frame, Ineria's chest does not extrude far. Indeed, utilisation of cloth wound around her chest to compact what little there is does not discomfort her. Her facial features are fair, and soft, gentleness and worry come easily to them, though steely determination is a look that is not alien to those same features. Her nose, soft and rounded, petite rounded ears that almost lay flat against her head, lips, soft yet full, eyes, a soft blue, yet a glint of icy determination within their depths and hair, fair as any maiden's: These combine to give her a serene beauty. Equipment: Ineria has four items of note, two mundane, two rather less so. Firstly and most mundane is her main weapon, a longsword that stays sheathed at her side. It is a simple blade, made from steel as most longswords are, and with do defining features. It is plain as can be, though it is made proportionate to Ineria's size, the blade reaching for four feet, and the grip with enough room that Ineria could wield it with two hands if needed. The second mundane portion of her equipment is her armour: An affair that combines chainmail with plates that lay somewhere between heavy and light plate in weight nd durability: On bottommost layer, she wears simple cloth garments to protect her skin from pinching from the chain-links, which cover most of her body. The plates then cover areas that require it: Thighs, shins, upper arms, forearms, chest: Joints are left unprotected by the plate to allow for mobility, but are not completely left to the chainmail, either: simple leather protection lays above these less defenced areas. The ensemble also includes gauntlents made from light-plate, which allow for full maneuverability of the wrist, and light-plate boots which allow maneuverability of the ankles. There is also a decorative heavy-plate helm, but it is used mainly for ceremonial purposes: Or for during war, as such, Ineria will not be wearing hers during the Elemental Championship. the non-mundane are an Illistrian artifact and an item: Illustrious Illistria, a spear, and the Illistrious Aegis, a shield. The Illistrious Aegis is a light shield, relatively speaking regarding the metal it is made from (Despite that fact that this 'light shield' is 3x heavier than a heavy shield made of steel would be, a heavy shield made of this material would be unliftable by any) made from a metal known only to Illistrians, by nature that it is only found within the nation of Illistria. For intents of defence, it is far hardier and more durable than steel and no less than 3 times heavier than a heavy shield would be if made from steel. The metal also has a base magical attunement to ice. Illistrians have, rather unoriginally, named the metal Illistrium. The metal also helps to bring out some of an Illistrian's natural, latent ice powers. Illustrious Illistria is a national heritage, an heirloom of the royal family, the symbol of office without which, none may lay claim to the throne of Illistria and a weapon that, by right, Ineria should not have. It is made wholly from Illistrium, but between the thinness of it, an enchantments placed upon it, it is virtually weightless. It sits in length at the same height as Ineria: 7 feet and 5 inches, and if Ineria were to hold it at arm's length, butt of teh shaft placed firmly on the ground, the spear pointing straight up, then her hand rests right underneath where the spear has a non-bladed cross-hilt. Most curiously, the spear continues as a simple shaft for a length that is the exact size of Ineria's neck: She's measured. Atop this final shaft section is a stylised fleur-de-lis, that is the national symbol of Illistria, and the edge of which is bladed, with such sharpness that it could theoretically be used with surgical precision for cutting. Spiralling around the main shaft are Illistrian runes, magical enchantments laid upon the weapon, to increase its durability, render it weightless, and allow it, when thrown after a certain set of words are spoken, fly with unparallelled accuracy, so as missing to be impossible. These words are known only to Illistrian royalty, and Ineria, not being of royal blood, does not know these words and as such is unable to trigger this ability. The runes also greatly enhances the basic ice attunement of the metal, inflicted wounds would suffer frostbite immediately: any prolonged contact will cause frost to spread out. Due to the weapon's value, Ineria takes it into battle not to be used: indeed, the only occasion she would use it in were if she had NO other options: Ineria would use cowardly retreat before using the Illustrious Illistria, despite that going against her code of honour, as she is the artifact's protector now. She will use it only with no other option, and only against an opponent who means her death, or theft of the spear. She brings it into battle for only one reason: There is no-one else she can trust to hold onto it for her. It remains strapped diagonally to her back. Combat ability/skills/whatnot: Ineria is a warrior, and she acts like it. For her, offense is what she can do with her sword and shield, as she utilises her Illistrious Aegis for offensive shield bashes as much as blocking, a practise that has left her shield-arm physically stronger than her sword-arm. She can use some very basic ice-type spells, such as frosting over any particularly severe wounds until such a time as she could get proper healing. She could summon at most 3 ice projectiles to fling at a foe at any given time. Having never trained in magic arts, she has very little mana. If she were to have not utilised any mana, she could generate a shield of ice that would be capable of blocking at most one attack, and beyond that, she would be completely drained of mana. Of Illistria and Illistrians: Illistria is a remote nation, existing in the coldest part of the world, the nation is made of and from ice and sits isolated because of it: Few races have the natural capacity to resist the colds of Illistria, and few have the wherewithal to brave its frosty climes. Isolated and alone, Illistria is marked on few maps, and known to fewer people. However, this land bred a natural people: The Illistrians. Bred from this inhospitable land, not only do Illitrians not feel the cold, they are invigorated by it: Their reaction times are slightly faster, strength and agility increased by small amounts, Illistrians succumb only to the unnatural levels of cold brought about by magic. Curiously, Illistrians feel no particular discomfort in warmer climes, feeling it the same as any human would. Illistrians are a proud race, ruled by honour. deceit and cowardliness are almost foreign concepts. Almost. When a coup attempt went awry, the then-prince of Illistria bade Ineria, as she was an old friend of his, take the Illustrious Illistria, journey out into the world, and never look back. "And never come back, Fate be damned"
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