Mondez -> RE: =OS= Beta Release Thread 149 - Read the first post! (8/11/2014 9:50:48)
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Here's the thing with HS to why people stopped playing it: Players felt like they were playing AQW 2.0 The problem is this: What are the real benefits of spending on this game as soon as you join? New players will pop on the forum and see that this game is slowly dying to a grinding halt. We are actually lucky we have a community left, but the problem comes to either when will the updates stop coming or when the community altogether stops playing. A lot of us have tried getting people to join, but the problem is getting those people to stay and spend money to support OS. There is no incentive to spend money now because the only thing you can do is buy exp boosts and evolve characters. Back in the era of the bit wars, players forgot that graphics do not make the game and so far all that we have been getting now is just character possessable art with lack luster gameplay. There is barely a scratch on the story concept and the CC is a joke. I am giving constructive criticism here when I say the game overall has wasted everyone's time up to this state between being told we have to support a game on life support. Players don't stay because of the lack of intuitive gameplay, but as much as we keep pointing that out, no one has been listening to us. Communication is vital in a gaming company, but once Nulgath and the others went Bethesda on us leaving it to the mods to reply to our cries for communication. We are not getting the right answers to the solution other than the lack luster "support OS" or "get people to play" excuse. People are right when I say this, I don't understand what is going on behind AE. I actually run in a community that pretty much develops indie RPGs and we all agreed that gameplay, art, and story can keep players because all support one another, but if there is more of one over the other then it's a terrible game. So far it's been art over game mechanics and story. While I'm writing my OS mobile proposal to AE, I got a confirmation from a well known indie developer from the community I interact with that I'm fighting a losing battle. I'm not really giving up on OS, but we really need some form of communication here from the head of AE himself about this problem. AE cannot run games like this because it isn't a good way to maintain a viable reputation within a thriving overall fanbase of all your games. Yes, I understand you have to have your profits in the gaming industry, but out of all the games in AE so far OS is the most unique gem in the library of games the company has to offer. AQ to DF to MQ to AQW all use an old RPG engine which isn't bad, but OS has it's own system that separates it from the rest. I'm not saying the other games are not unique, but they all have their own charm when it comes down to the latter. OS is dying and of course people have been stating things about HS and here's the thing about HS that OS didn't have. HS had 15 people working on it while OS had 6 and two for each department. Tell me that is the same because one had actual development time while the other had barely any development time at all. You can hardly say that's fair, but who says the world is fair since that is how things worked. AE had a real gem here and now it's being buried back into the ground. As understandable as that is when it comes to unprofitable games I will give a good example which dying games can bounce back when the going got tough. War Z which is now known as Infestation survivor stories. Oh yes, a company with a terrible reputation made a popular zombie survival game which later on changed its name, but added the features that were promised. The reputation was badly damaged, but once the game features were implemented properly, people actually joined up and a fanbase grew. If that isn't a good example to work on OS then what else than advertisement can we do? We cannot do a Kickstarter nor can we advertise through Knogregate. What is there to do to help OS's growth? I've listed why people don't stay so I need a real definite answer and not some sugar coated reply. I don't like being told the same thing over and over. So far it has been the same repetitive reply over and over which is not the right way to handle things. It's the same reply from the mods and testers overall to keep supporting OS, but on a professional level is it the right way? I've seen games advertise hard, but because they couldn't get their playerbase to stay because of the lack luster gameplay, they died out. What can we really do to really help OS? I've listed all I wanted to say on the matter as constructive as I could have been. Now I'm done on the issue and typing up the proposal as informative and detailed as I can be.
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