Implement War 1.0 inside 2.0 (Full Version)

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The berserker killer -> Implement War 1.0 inside 2.0 (7/31/2014 13:11:06)

There were a few things about 1.0 that I really brought fun to this game and some of those features were the separate World Dom boards for each side, flags, but especially the influence with wins part.

The reason I liked that part the most was because there were only 2 things that mattered: How much creds you can earn and how active/good you are.

Don't get me wrong, I like the ton of influence we are getting from bombs but I just think that we should continue getting the +5/+10/+15 influence after every match along with bombs.

Not only will the war depend more on which side can actually do the most wins but it will depend on activity and just that sense of accomplishment after every match will make a player more enthusiastic about war.




Mother1 -> RE: Implement War 1.0 inside 2.0 (7/31/2014 13:27:11)

While I made a similar suggestion to add influence back to battles I support this idea. combining the best of both these wars would be good for factions, as well as make it so World domination, and war hero aren't 100% pay to win as they are now due to war items being buyable with varium.




The berserker killer -> RE: Implement War 1.0 inside 2.0 (7/31/2014 13:41:59)

Exactly, especially War Hero. I can just imagine it now: People who just log on to spam 100 bombs 2 minutes before reset now have a chance to win, wouldn't be a guarantee.




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