theholyfighter -> Class Must-Have's (8/11/2014 7:38:31)
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On the aspect of variety, it's preferred that all classes have some unique abilities and stuff, for example, energy control, tank, output, support, poison, health gain...... However, each class used to share similar skills when there were three classes. Field Medic Debuffs: Malf, Smoke, Intimidate Buffs: Technician, Reflex Boost, Field Commander Shields: Defense Matrix, Energy Shield, Hybrid armor Stuns: Overload, Stun Grenade, Maul Multi: Plasma Rain, Multi Shot, Artillery Strike As for now, here's a list of what classes lack : TM: Poison BH: Pure damage Merc: Poison BM: Poison CH: Buff / Pure damage TLM: Debuff Unique features: TM: Great energy control BH: Decent energy & health maintain Merc: Massive damage BM: Decent energy & health maintain CH: 2 shields TLM: 2 shields & nice energy renew Personally, there are three skills that are "musts" for each class (besides Field Medic): A debuff, a stat buff, and a shield. I'd like to know your thoughts on how important each skill is to their class, preferably why.
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