Skills Changes (Full Version)

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theholyfighter -> Skills Changes (8/11/2014 8:24:18)

Shadow Arts: You know why already
Massacre: Does not have a side effect
Battery Backup: A tank gets too much energy even when little damage is taken. Together with Assimilation, they become a too powerful energy drain-&-gain combo.
Mark of Blood: Shouldn't give health on usage
Static Charge: Cooldown is unreasonable for how much energy it actually grants you.
Field Medic: Preferably improves slightly with support with a cap.
Plasma/Mineral Armor: Too costy for its effect
Energy Parasite: A warmup




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