theholyfighter -> Skills Changes (8/11/2014 8:24:18)
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Shadow Arts: You know why already Massacre: Does not have a side effect Battery Backup: A tank gets too much energy even when little damage is taken. Together with Assimilation, they become a too powerful energy drain-&-gain combo. Mark of Blood: Shouldn't give health on usage Static Charge: Cooldown is unreasonable for how much energy it actually grants you. Field Medic: Preferably improves slightly with support with a cap. Plasma/Mineral Armor: Too costy for its effect Energy Parasite: A warmup
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