Interchangeable Poisons (Full Version)

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The berserker killer -> Interchangeable Poisons (8/24/2014 17:22:32)

I want to suggest a new feature where hunters can switch their poison with Tactical Mercs. It just looks cool and they have the same effect




kaierti -> RE: Interchangeable Poisons (8/25/2014 12:18:00)

yes and need both skills Cool Down 3 not 2 as now are




GearzHeadz -> RE: Interchangeable Poisons (8/25/2014 16:57:11)

One has a blade requirement.




Mother1 -> RE: Interchangeable Poisons (8/25/2014 17:08:54)

I have to agree with gearzheadz on this one. One has a weapon requirement while the other doesn't. Then there is the animation behind the skills as well. With venom strike you use claws to stab and inject poison into your enemy. How are you suppose to get poison into someone using a club?




Exploding Penguin -> RE: Interchangeable Poisons (8/25/2014 23:10:14)

quote:

yes and need both skills Cool Down 3 not 2 as now are


They used to have a 1 turn cd, and even then I didn't think they were OP because they were way too costly in energy.

I don't understand the OP though.




The berserker killer -> RE: Interchangeable Poisons (8/27/2014 0:51:48)

Valid point. If rabble could code it so CH/BHs have to have claws equipped to use toxic grenade itd be cool




Exploding Penguin -> RE: Interchangeable Poisons (8/27/2014 15:16:04)

It's not hard to code, it's more like it just doesn't make logical sense considering they both have another grenade in their kit (stun/plasma grenade) which both don't require claws.




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