Remorse -> RE: Epicduel Combat System Fix (8/25/2014 5:12:57)
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quote:
1. Fixing Skill Improvement I have found that character builds in which you build up one stat to an amazing extent and then use moves that are based upon that stat to be incredibly hard to defeat, this has lead to many unbalanced fights. Example: A level 10 Mercenary can have a 400 damage bunker buster, a 400 damage surgical strike, 165-200 resistance, and a high deflection chance because both bunker and surgical strike improve with technology. other similarities are found in all classes such as a mage (blood or tech) with high dexterity alongside with overload and plasma rain or a bounty hunter with high dexterity alongside multi-shot and stun grenade. A quick fix would be to limit each class to a single move that improves based on a single statistic. Instead moves could be based off of level (such as field medic) or based off of other statistics such as health, energy, or even focus. This is the complete wrong way to fix this issue, What you are asking is to take away the small amount of variety and creativity the game has left.... And the ONLY thing that interested me, and I'm sure many others was it's variety and creativity in builds and being able to apply your own builds in the battle field, The fact this is severely lowered since beta is highly probable reasoning into the games decrease in numbers. Though I can share some similar views that certain balance issues means certain builds have extremely low counters and leaves more or less a battles determined by luck. To fix this we need to INCREASE class differences and INCREASE counters and variety. And basically the opposite of your suggestion and improve skill to stat progression not remove it. Making heal improve with nothing was a major hit to creativity and they could of done the intended fix many other ways to fix the issue which was heal looping, such as if they provided the hatching rush core back then, then perhaps they wouldn't of needed to remove the support scaling, things like this. I'm personally completely against any form of variety contrition which includes -Focus -Diminishing returns on stats -Small class variety -Etc. And I believe these issues should be solved at the core not with pathetic band-aid fixes that has completely ruined all enjoyment for me. Because of this I'm restricted to the forums of this game because I dare not go near the so called "battle mechanics" the games uses at the moment. Rant over, carry on with your day.
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