Exploding Penguin -> RE: Classes (8/28/2014 20:50:38)
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An example of how classes should have their own unique attributes: -BH: Solid damage and decent defensive skills with a nice lifesteal skill. Very easy to use and is fairly strong even at the lower skill levels -Merc: Tons of melee-based burst damage, and can also build tankier while still maintaining that strong burst. Also has very strong consistent damage through blood commander, and can fill an assisting role in 2v2s by giving rage, draining good amounts of energy, and having intimidate/BC. -TM: Ridiculous amounts of periodic damage, and an affinity for almost never running out of energy. A lot squishier than other classes though. -CH: A really good assisting class with a very potent energy drain in EMP, good base damages from poison, a debuff, an unblockable strike, and a cheap and strong defensive buff. -TLM: Neutralizes enemies by slowly whittling down their health and completely annihilating any energy they have from spamming atom smasher (please bring back the old atom smasher). Does not host very good overall damage output, but can tank amazingly well. -BM: High skill cap class that can duel well but also hosts a variety of skills which can be used effectively in 2v2. Basically like a BH but riskier in if you lack the skill you'll do very poorly, but if you have it then you'll surpass the heights of BH.
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