[image]http://media.artix.com/encyc/AQ/paebgcgdy/BattleOn/Temp.png[/image]
Primal Shadow
«Fully Offensive Mastercraft Light/Darkness armor. Can deal an additional damage for its locked attacks randomly to Light or Darkness damage.»
Location: Seal of Primal Shadows «Armor level matches the Weapon level»
Element: Neutral
Type G
Level 105 120 135 150
PowLvl 105 MC 120 MC 135 MC 153 MC
COMBAT DEFENCE
Melee 42 45 47 50
Ranged 42 45 47 50
Magic 42 45 47 50
ELEMENTAL MODIFIER
Fire 82 82 80 78
Water 82 82 80 78
Wind 82 82 80 78
Ice 82 82 80 78
Earth 82 82 80 78
Energy 82 82 80 78
Light 53 49 43 40
Dark 53 49 43 40
NORMAL ATTACK #1
Hits: 2
Type: «As Weapon»
Element: «Light or Darkness randomly»
BR% 245.9 275.3 296.1 331.8
Stat% 470 533.9 581.1 658.8
+BTH 13 15 16 19
Rate: 80%
NORMAL ATTACK #2
Hits: 4
Type: «As Weapon»
Element: «Light or Darkness randomly»
BR% 164 183.5 197.4 221.2
Stat% 313.3 355.9 387.4 439.2
+BTH 13 15 16 19
Rate: 20%
EFFECT
You receive Armor Lean x1.25 (Phase 1).
Remaining in the armor does not require the player to wield the sword.
[image]http://media.artix.com/encyc/AQ/AQPedia2/Armours/Primal_Shadow.jpg[/image]
Numbers thanks to In Media Res. Image thanks to Trans. Additional thanks to Koree. Correction thanks to afterlifex. Write up thanks to Bu Kek Siansu.
Analysis
The armor attack starts off as a fully offensive armor attack with locked attacks randomly to Light or Darkness damage:
G
Level 105 120 135 150
PowLvl 105 120 135 153
BR% 415 460 505 559
Stat% 793 892 991 1110
+BTH 13 15 16 19
EleComp 1.05359 1.06405 1.04237 1.05520
Both Normal Attacks receive the listed multiplier to damage as an elemental compensation:
Normal attack #1 deals *EleComp*1.2*0.9375 damage. With two equally powerful hits, each hit does 50% damage.
Normal attack #2 deals *EleComp*1.2*1.25 damage. With four equally powerful hits, each hit does 25% damage.
Updates
January 14, 2014: The armor was released.