Ranloth -> Hunt Missions (9/23/2014 7:50:25)
|
There has been a couple of threads recently, mentioning the Hunt Missions, and how players have enjoyed them. They work on the same basis as regional wars + bombs, but instead of using them, you collect them for the missions. Right now, I am looking for some feedback regarding these, for future reference. Misc. items count towards your inventory space. If there were multiple Hunt Missions, and say four different drops required (and 5-10 of each) - how would you feel about being temporarily unable Yo buy any item? With the mission log, we cannot place Missions randomly but sort them into chains. If we had multiple drops required, it would have go be a chain. Therefore, would you be okay with being unable to turn in item drops from Mission #3, because you don't have the ones required for the previous two? Take inventory space into account. How about the chance to drop and the quantity? Would you rather the quantity required was lower, but also lower chance to drop OR higher quantity and higher chance to drop? Average remains the same, whilst player preferences differ. Ideally, drops would be sellable for the duration of a given event (most likely similar to the Bronze Arcade rewards), and then no sellback - to prevent stockpiling (or a cap would be put in place for each drop, similar to the bombs). That's about it. I will edit if there are any other questions I can think of, that relate to the topic. Thanks!
|
|
|
|