Equipment Tiers (Full Version)

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theholyfighter -> Equipment Tiers (9/26/2014 22:13:02)

First tier: Common
Second tier: Seasonal Rare
+4 more stats than First Tiered items. +10 more damage/def/resistance
Third: Limited Rare
+8 more stats than First Tiered items. +10 more damage/def/resistance

It's heartbreaking to see lots of weapons and armors released in Omega only for the sake of appearance where they have an extremely high price (2~3 times than that of pre-Omega) with its wielders and wearers can be named with your existing fingers.




DeathGuard -> RE: Equipment Tiers (9/26/2014 22:44:50)

This would create another innecesary gap between players, specially the main complain being about cores being varium only (which is true in some aspect, but not in another, considering how the cores are varium only for 1 year and the next year they are available for credits.)

No matter how heartbreaking the prices are just for appearance, it won't change the fact that you're "paying just for art" as many posts I have seen here.
More stats just for such items wouldn't be fair for F2P in the most part since normally varium users can get such items easily.

People with Limited Rare items would have an advantage of 24 stats and +40 defense/resistance over players with no tag items. No need to create more chaos on balance, considering how more complains the Devs would get due to this.




Dual Thrusters -> RE: Equipment Tiers (9/26/2014 23:09:27)

This idea would make rares in general more valuable, but it wouldn't change the fact that it would still be a dress up game. This just narrows down the selection.




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