Ranloth -> RE: Something New: Mech Gameplay (9/28/2014 14:49:48)
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The point remains that the two games are separate, and we won't be bringing mechas to ED, which would require a lot of balancing, take extremely long time to code (years if you still want any releases), and there aren't enough players to even fill up the mode. It would take up time from actual development, which is something no one wants - especially when the "new mode" would be exclusive to a specific group of players. You have mechas in MechQuest, and it will remain this way. ED is primarily PvP game, and not focused on mechas as much as MQ is. Whether you find MQ tedious or not, it doesn't change the fact we already have a mecha-themed game. quote:
With the introduction of mech game play. it'll bring in new players and maybe even some old + more fun of another battle mode (with mechs). Many suggestions are often described in a similar way. There's little reason to spend time developing a fourth mode, when the current three aren't balanced and Juggernaut is underused due to balance issues. Adding fourth one would do more harm than good - similar to 3 classes being easier to balance than the current 6. Put it this way: it's extremely unlikely to happen as an idea, and even more so due to having MQ filling that niche, and all the balance and programming associated with it... yeah.
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