definite damage core (Full Version)

All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions



Message


slumbering insomniac -> definite damage core (10/10/2014 13:34:16)

the core i am suggesting is a core with the exact same armor defense/ resistance progression as generator and piston punch,
and it is (the same animation as) a basic strike and costs no energy.
it comes in two types, offensive and defensive;

the offensive will:
-steal your opponents energy based on your armors resistance
-inflict unblockable damage on your opponent (which ignores 100% defense or resistance) based on your armors defense

the defensive will:
-give you health based on your armors resistance
-inflict unblockable damage on your opponent (which ignores 100% defense or resistance) based on your armors defense

as i said, each ability progresses in the same format as generator and piston punch:

0 defense= 50 unblockable damage 0 resistance=50 health/energy
10 defense=70 unblockable damage 10 resistance=70 health/energy
20 defense=90 unblockable damage 20 resistance=90 health/energy
30 defense=110 unblockable damage 30 resistance=110 health/energy
40 defense=130 unblockable damage 40 resistance=130 health/energy

you get the jist, after 10 points the damage/ health/ energy will keep on progressing in 20 for each additional 10 defense/resistance on your armor
i think something like this is needed as it offers definite damage regardless of defense and resistance, which is impossible to get in any other attack.
but even though the idea of definite damage could ruin balance and become hugely OP, at this rate the most it can deal is 290- and most people with
this many armor points will easily be able to hit far more damage than 290 on a non- core hit anyway, and as the damage progresses with the level of the user-
it won't be able to inflict much damage if the player is at a "low damage level" anyway- so it is fair for each level.

the main reason i want this core to be usable is because of all of the spam defense and resistance builds people are making at the moment,
who can take ages to defeat especially for balanced builds with no power skills-
what are people's feelings on this?




VanitySixx -> RE: definite damage core (10/10/2014 13:59:55)

Looks a bit overpowered. I don't think I can support this.

I kind of feel like Dex mages would benefit the most from this. They do their little Overload and Plasma Rain and run out of energy fast. Then they can do nothing but use their bot if they are 5 Focus.

But then they hit me with some unblockable damage of 100+ while gaining more energy or more health? I can't support this for the fact that it'd be highly irritating to fight.




Exploding Penguin -> RE: definite damage core (10/10/2014 16:06:28)

There is a stickied core suggestion thread for new ideas concerning cores.

We don't really need true damage skills/cores in the current meta. Not supported because the devs would be better off spending their time making %-HP based damage cores rather than true damage ones.





Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition
0.078125