nerf consecutive deflects/blocks (Full Version)

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FameFortune -> nerf consecutive deflects/blocks (10/16/2014 0:33:54)

being delfected as a support merc 3 times in a row the last 1 being rage and then losing is very disheartening ( if i got deflected 1 less time i would have won ).


I believe simply lowering the the amount of damage lowered with delfect/block each time should suffice.

mother, please no more indirect nerf talk.





Dual Thrusters -> RE: nerf consecutive deflects/blocks (10/16/2014 1:01:57)

Technically this would make sense, since the defender would start to get tired after blocking something like a hammer with his arms. He would get injured more easily if he kept that up.

I'm going to think about this a little more before I say my opinion on it, though.




Mother1 -> RE: nerf consecutive deflects/blocks (10/16/2014 1:34:19)

@ dual thrusters

I would agree with you if this game was based off 100% logic. However that isn't the case. We have it where you can deflect rockets launched from your aux when those would logically explode when touched. We also have certain attacks that could be logically blocked (Chairman's fury Piston Punch Etc) that are unblockable as well.

@ fameFortune

Before I voice my other thoughts on this what about rage gain? Is it going to remain the same if these events keep happening or will it change along with the damage?




edwardvulture -> RE: nerf consecutive deflects/blocks (10/16/2014 6:14:40)

buy the anti deflection core




Variation -> RE: nerf consecutive deflects/blocks (10/16/2014 12:44:43)

Not supported. While you may not want to here "nerf talk," it's a valid reason for this suggestion to not be implemented. If you want to be deflected/blocked less increase your technology/dexterity and or invest into luck based cores.

Players are so quick to attack balance when balance isn't the problem. Most of the time it's simply players not fixing the crucial flaws in their build. If this suggestion went into play it would devalue technology and dexterity even more which makes strength as a stat even stronger.




Exploding Penguin -> RE: nerf consecutive deflects/blocks (10/16/2014 19:45:39)

Murphy's Law: If something can go wrong, expect it to go wrong cause it will.

Don't be using your aux a lot unless you have aim assist and decent tech. There's no point in running tons of support to increase your aux damage if the damage will get halved a large portion of the time. If you want to win battles consistently, you should NEVER push your luck if the enemy deflection chance is fairly high like 20%-ish, unless you absolutely need to push your luck to win the fight (and knowing when to push your luck to win the fight is also part of skill).

There's no need to nerf block or deflection punishments. Just play safer and don't gamble too often. I used to do this and ended up losing matches to people 3-4 levels below me back in gamma and delta, and as soon as I stopped being ballsy and careless my win rate went up significantly.




FameFortune -> RE: nerf consecutive deflects/blocks (10/19/2014 17:03:22)

Question - Whats the point of rage if it if the damage gets halved? Wasn't rage meant to deal with tanks? You get more range from being deflected and blocked so what the point if your rage gets blocked/deflected too?

@edwardvulture - not everyone has enough credits





Mother1 -> RE: nerf consecutive deflects/blocks (10/19/2014 17:31:12)

@ FameFortune

Yes rage was meant to deal with tanks. Which is why 45% of your defenses are ignored (minus shields) when you use a rage attack. and yes you get more rage if a luck factor such as a block or deflection happens.

However the extra rage gain is there to compensate for your attack getting blocked or deflected. Just like you get less rage if you score a critical hit due to you getting more damage. It serves as a way to balance them out.

However just because extra rage gain and the ignoring of defenses is there for certain things doesn't mean rage is suppose to be 100% granteed.

doing so would unbalance the game for all levels by making defenses even more worthless while making strength a more valuable stat.

Also you not having enough credits to by a core is not a valid excuse to change things that affect balance either. We have NPC's some of which that have drops you can sell for those who are having problems getting credits.




Exploding Penguin -> RE: nerf consecutive deflects/blocks (10/19/2014 19:28:28)

quote:

Whats the point of rage if it if the damage gets halved? Wasn't rage meant to deal with tanks? You get more range from being deflected and blocked so what the point if your rage gets blocked/deflected too?


What's the point of making a build with really trashy dex/tech if you still deal ridiculous amounts of damage even after being deflected or blocked because you build up faster rage?

Tankier builds have weaknesses and less tanky ones have others. Learn them and play appropriately, because there is honestly no need to make rage attacks the equivalent of a level 1 massacre or supercharge that costs no energy.




FameFortune -> RE: nerf consecutive deflects/blocks (10/21/2014 15:59:26)

I just love losing.

Fights person with 1 more tech deflects me twice in a row second was rage infernal then it was topped off with a strike that left the guy with 5 hp then he got a crit with his bot and I died. Fun.

Btw I had 293 hp left he did 298.

few games after that i got stunned by half my support and never deflected with 3 times his tech (2 times)




Exploding Penguin -> RE: nerf consecutive deflects/blocks (10/21/2014 23:44:43)

^You're just one of the innumerable amount of people recalling a particularly bad experience of the RNG being...the RNG. Random numbers are random numbers. If you keep playing of course you'll get extremely improbable situations coming up every now and then.

You're not the only one; it happens to everyone. Just cause I don't complain about it doesn't mean that it doesn't happen to me. Same applies for anybody else on the forums.




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