Variation -> RE: Possible solution for the problem with 2vs2 runners (10/18/2014 18:16:04)
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I could support this if the developers could determine if the disconnection was caused by their side, but wait they can only do that if it was a kick or forced disconnect. I know the server is aware of what's going on when a player is kicked or forced to disconnect so that isn't a problem. However, when the servers themselves are lagging it's something they have little control over and players could receive a punishment for something they didn't even cause. I for one would be pretty ticked off if I received a punishment for something that wasn't even my fault. While some of you guys may think that's a weak reason because it doesn't happen often, you need to look at the fact that it does happen. Players are disconnected a lot sometimes due to actual server lag, not lag on their side. While 2v2 runners are certainly a problem, this suggestion isn't the way of going about fixing it. Players already rage hard when they're disconnected(not because of their side) while in a 2v2 battle, how do you think they'd feel if not only they were disconnected, but lost credits/experience also all due to a server bug? The moderation team can already issue punishments if the reporter has proof that said person is constantly "running" from 2v2 matches. I've seen a player get banned for doing the exact thing that the OP is trying to prevent. Also, I can tell you as a 2v2 player that if this suggestion was implemented you would still deal with runners. Why do I say that? You're already punished from running away from a 2v2 battle, you gain no experience, credits, and you get an instant loss. How is that not a punishment? Amplifying the punishment may stop some players from running, but it won't stop them all. There will always be players who run even with punishments such as this (I've played a game that has an even harsher punishment than this from tourney runners and players still run all the time). So why does the punishment you get from running need to be amplified to a point where it would have an even harsher impact on players who aren't the fault of their disconnection? That isn't fair at all and it would be complete garbage.
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