RE: =OS= Beta Release Thread 152 - Read the first post! (Full Version)

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DarkLore -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/19/2014 13:12:20)

Seems we'll be getting Nulga CLAWS! AHAHAHAHAAHAHAHAHA!




Lack Of Fear -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/19/2014 13:13:57)

When though?




Gorillo Titan -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/19/2014 13:28:42)

Just another generic ice character with no chance of getting better with a pretty character model. At best a update of efrieung.




Bionic Bear -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/19/2014 13:43:13)

Release is out, I think.
No evos for turkonian, and same old things in the present shop (which has returned with santa warlic).




Gorillo Titan -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/19/2014 13:52:04)

New stuff comes next week CC changed.




ChaosRipjaw -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/19/2014 14:00:40)

Just picked up Xmas Elf and Efrieung, after I turn Skexis to Skexis Brood I might try to level up turkonian soldier to master.




Gorillo Titan -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/19/2014 14:02:07)

Did yall see the new art character its freaking awesome needs to be in game?





Lack Of Fear -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/19/2014 15:28:14)

What new character art?




Gorillo Titan -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/19/2014 15:32:39)

http://osvaldokun.deviantart.com/art/Chronun-501163869




Lack Of Fear -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/19/2014 15:55:45)

Yeah he looks pretty cool.




Alchemist Gira -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/19/2014 16:02:12)

Cosoma and ice beetle today dnanak :D yea
now frost dragon is all i need really




Sambud -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/19/2014 17:30:30)

So we're not getting anything new this week?




The Jop -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/19/2014 17:37:25)

No, unfortunately.




Gorillo Titan -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/19/2014 23:11:30)

nulgaclaus boots could of been a lot better everything else is good very detailed but those boots are terrible.




megakyle777 -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/20/2014 3:18:58)

Oh, for the record, this might cheer people up a bit:

quote:

@ArtixKrieger Hey Artix, would it be possible to promote Oversoul a bit more somehow? I don't think it would hurt for the odd DN about it.


quote:

Sure thing!


So hopefully we at least get a bit more OS promotion.[;)]




Gorillo Titan -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/20/2014 14:51:25)

So they had enough time to do flame draconian as a promo by now someone needs to remind someone also was the master turkey that detailed before?




salene -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/20/2014 15:11:28)

Wait, where is the preview for the Turkey master evolution, and nulgath claws? I couldn't find them?




Axel459 -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/20/2014 15:19:50)

They're both on the homepage.




Bionic Bear -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/20/2014 15:44:55)

Oh, I didn't know that either.
Turkonian master looks wicked good. I just hope it changes elements with evolution.




Shards Superior -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/20/2014 16:17:47)

Has there ever been any talk of increasing the charge up limit from 5 to beyond?




The Jop -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/20/2014 16:48:41)

Not really.




Gorillo Titan -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/20/2014 22:26:29)

Anyone try talking to them about flame draconian yet?




Shards Superior -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/21/2014 11:43:24)

@The Jop: Well, why not?

Allowing charging past 5 would allow an element of SKILL in battles.
Do you want to charge to a lower number and get the first hits in?
Or do you want to charge to a high number so that you can infinitely sustain your barrage?

However, if you charge too low, there's a chance that you waste turns just charging because you ran out of charges.
But if you charge too high, you could waste charges by not being able to spend it before hitting the 20 charges limit.

Currently, we just charge to 5 and then unleash all the cards. However, a lot of character (Earth and Ice, for example) would rather have more charges regenerating each turn.
Basically, 5 is too low of a limit to make gameplay with different characters sufficiently different. After a certain level (I think it's somewhere between 5-10), health becomes high enough that rushing an enemy without charging all the way means that you'll be wasting turns at the end of the game, because the initial stockpile of charges won't burst down their health completely.

Allow us to charge basically infinitely would give the player more control over the character and make Oversoul a more skillful game.




Gorillo Titan -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/21/2014 11:47:06)

Wouldn't be that useful would just be giving off free attacks for your enemy as you continue to charge.




Shards Superior -> RE: =OS= Beta Release Thread 152 - Read the first post! (12/21/2014 12:56:46)

But those free attacks mean nothing when he's wasting turns charging on the back end.

It's a question of risk vs. reward. Is better to get started a turn later? Or is it better to ensure that you don't run out of energy.
Being able to charge as much as you want adds more dimensions - more skill - into the game.




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