Exploding Penguin -> RE: Support-based skill cores (11/1/2014 20:24:13)
|
The problem lies not in cores, but in the way ED was fundamentally made. The most basic of attacks is based off of strength. If this was a MOBA or some other type of game that wouldn't matter, but in a turn-based game it makes it hard to create skills and cores with additional effects that also deal basic attack damage at the same time. Another thing that just made this problem worse was the change in Omega to equipment. There's no longer equipment like Caden's Wrath that traded off strike damage for massive stat boosts. IMO some cores should stay the same and modify the strength-based strike damage, but some should be changed (an example would be keep meteor shower the same, but change frost shards or something) to deal damage based off of your current level. Scaling with support would be an option too, but really the problem is that it's hard to make a skill like intimidate have its debuff and deal damage at the same time. Removing the damage aspect entirely of debuffs like this would require a buff to the stats of the debuff, and there would be balance issues in completely crippling debuffs, and another problem is making on-hit damage of skills like malfunction and intimidate scale with support, because that turns the skill into a nuke that doesn't require much energy since the energy cost scales with stat debuff, not damage.
|
|
|
|